Need to roll ANGLE forward to pick up the following two fixes:
Add EGL_ANGLE_device_cgl extension
(ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix.
for the following two bugs:
Implement accelerated video-to-texture upload path for ANGLE backend for WebGL on desktop
Please support WEBGL_compressed_texture_etc1 extension (and possibly WEBGL_compressed_texture_etc too)
Also need this follow-up change:
Conditionalize DeviceCGL implementation
Created attachment 380703 [details]
Note that there are important steps to take when updating ANGLE. See http://trac.webkit.org/wiki/UpdatingANGLE
This is a mega-patch, but there are no changes relative to upstream ANGLE.
The only build changes needed were to remove the FrameCapture source files from the Xcode and CMake projects, and to add the new DeviceCGL.cpp/h files for the CGL backend.
In the future I don't think it's worth including all the changes in the ChangeLog. Just saying ANGLE was rolled was enough.
Thanks Alex for your review and help landing this patch, and Dean for the suggestion - will edit down the ChangeLog next time.
Our bug importer keeps importing this without putting the keywords on.