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RESOLVED WORKSFORME
169715
WebAssembly: spec-tests/address.wast.js fails with "no color" on ARM64
https://bugs.webkit.org/show_bug.cgi?id=169715
Summary
WebAssembly: spec-tests/address.wast.js fails with "no color" on ARM64
JF Bastien
Reported
2017-03-15 15:54:01 PDT
On ARM64: jsc -m --useWebAssembly=1 ./spec-tests//address.wast.js Yields: FATAL: No color for %tmp12 Code: BB#0: ; frequency = 1.000000 Patch &Patchpoint0, %r1, @4 Move %r1, 24(%fp), @8 Move $0, %r1, $0(@10) Move %r1, 16(%fp), @12 Nop @13 Patch &Patchpoint0, %r21, @13 Move32 %r0, %r22, @20 Load8<Traps> (%r20,%r22), %r0, @22 Move 72(%r21), %r1, @23 Load8 5(%r1), %r1, @24 Branch32 Equal, %r1, $56, @27 Successors: #1, #2 BB#1: ; frequency = 1.000000 Predecessors: #0 Nop @28 Patch &Patchpoint0, %r0, @28 Jump @29 Successors: #3 BB#2: ; frequency = 1.000000 Predecessors: #0 Nop @30 Patch &Patchpoint0, %r0, @30 Jump @31 Successors: #3 BB#3: ; frequency = 1.000000 Predecessors: #2, #1 Patch &Patchpoint0, %r21, @32 Nop @33 Patch &Patchpoint0, %r21, @33 Add64 %r20, %tmp12, @36 Load8<Traps> 1(%tmp12), %tmp13, @37 Move 72(%tmp3), %tmp10, @38 Load8 5(%tmp10), %tmp11, @39 Branch32 Equal, %tmp11, $56, @42 Successors: #4, #5 BB#4: ; frequency = 1.000000 Predecessors: #3 Move %tmp13, %r0, @43 Nop @43 Patch &Patchpoint0, %r0, @43 Jump @44 Successors: #6 BB#5: ; frequency = 1.000000 Predecessors: #3 Move %tmp13, %r0, @45 Nop @45 Patch &Patchpoint0, %r0, @45 Jump @46 Successors: #6 BB#6: ; frequency = 1.000000 Predecessors: #5, #4 Patch &Patchpoint0, %tmp3, @47 Nop @48 Patch &Patchpoint0, %tmp3, @48 Add64 %r20, %tmp16, @51 Load8<Traps> 2(%tmp16), %tmp17, @52 Move 72(%tmp3), %tmp14, @53 Load8 5(%tmp14), %tmp15, @54 Branch32 Equal, %tmp15, $56, @57 Successors: #7, #8 BB#7: ; frequency = 1.000000 Predecessors: #6 Move %tmp17, %r0, @58 Nop @58 Patch &Patchpoint0, %r0, @58 Jump @59 Successors: #9 BB#8: ; frequency = 1.000000 Predecessors: #6 Move %tmp17, %r0, @60 Nop @60 Patch &Patchpoint0, %r0, @60 Jump @61 Successors: #9 BB#9: ; frequency = 1.000000 Predecessors: #8, #7 Patch &Patchpoint0, %tmp3, @62 Nop @63 Patch &Patchpoint0, %tmp3, @63 Add64 %r20, %tmp20, @66 Load8<Traps> 25(%tmp20), %tmp21, @67 Move 72(%tmp3), %tmp18, @68 Load8 5(%tmp18), %tmp19, @69 Branch32 Equal, %tmp19, $56, @72 Successors: #10, #11 BB#10: ; frequency = 1.000000 Predecessors: #9 Move %tmp21, %r0, @73 Nop @73 Patch &Patchpoint0, %r0, @73 Jump @74 Successors: #12 BB#11: ; frequency = 1.000000 Predecessors: #9 Move %tmp21, %r0, @75 Nop @75 Patch &Patchpoint0, %r0, @75 Jump @76 Successors: #12 BB#12: ; frequency = 1.000000 Predecessors: #11, #10 Patch &Patchpoint0, %tmp3, @77 Nop @78 Patch &Patchpoint0, %tmp3, @78 Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp25, @82 ZeroExtend16To32 %tmp25, %tmp24, @84 Move 72(%tmp3), %tmp22, @85 Load8 5(%tmp22), %tmp23, @86 Branch32 Equal, %tmp23, $56, @89 Successors: #13, #14 BB#13: ; frequency = 1.000000 Predecessors: #12 Move %tmp24, %r0, @90 Nop @90 Patch &Patchpoint0, %r0, @90 Jump @91 Successors: #15 BB#14: ; frequency = 1.000000 Predecessors: #12 Move %tmp24, %r0, @92 Nop @92 Patch &Patchpoint0, %r0, @92 Jump @93 Successors: #15 BB#15: ; frequency = 1.000000 Predecessors: #14, #13 Patch &Patchpoint0, %tmp3, @94 Nop @95 Patch &Patchpoint0, %tmp3, @95 Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp31, @99 ZeroExtend16To32 %tmp31, %tmp30, @101 Move 72(%tmp3), %tmp28, @102 Load8 5(%tmp28), %tmp29, @103 Branch32 Equal, %tmp29, $56, @106 Successors: #16, #17 BB#16: ; frequency = 1.000000 Predecessors: #15 Move %tmp30, %r0, @107 Nop @107 Patch &Patchpoint0, %r0, @107 Jump @108 Successors: #18 BB#17: ; frequency = 1.000000 Predecessors: #15 Move %tmp30, %r0, @109 Nop @109 Patch &Patchpoint0, %r0, @109 Jump @110 Successors: #18 BB#18: ; frequency = 1.000000 Predecessors: #17, #16 Patch &Patchpoint0, %tmp3, @111 Nop @112 Patch &Patchpoint0, %tmp3, @112 Add64 %r20, %tmp37, @115 Load16SignedExtendTo32<Traps> 1(%tmp37), %tmp36, @116 ZeroExtend16To32 %tmp36, %tmp35, @118 Move 72(%tmp3), %tmp33, @119 Load8 5(%tmp33), %tmp34, @120 Branch32 Equal, %tmp34, $56, @123 Successors: #19, #20 BB#19: ; frequency = 1.000000 Predecessors: #18 Move %tmp35, %r0, @124 Nop @124 Patch &Patchpoint0, %r0, @124 Jump @125 Successors: #21 BB#20: ; frequency = 1.000000 Predecessors: #18 Move %tmp35, %r0, @126 Nop @126 Patch &Patchpoint0, %r0, @126 Jump @127 Successors: #21 BB#21: ; frequency = 1.000000 Predecessors: #20, #19 Patch &Patchpoint0, %tmp3, @128 Nop @129 Patch &Patchpoint0, %tmp3, @129 Add64 %r20, %tmp42, @132 Load16SignedExtendTo32<Traps> 2(%tmp42), %tmp41, @133 ZeroExtend16To32 %tmp41, %tmp40, @135 Move 72(%tmp3), %tmp38, @136 Load8 5(%tmp38), %tmp39, @137 Branch32 Equal, %tmp39, $56, @140 Successors: #22, #23 BB#22: ; frequency = 1.000000 Predecessors: #21 Move %tmp40, %r0, @141 Nop @141 Patch &Patchpoint0, %r0, @141 Jump @142 Successors: #24 BB#23: ; frequency = 1.000000 Predecessors: #21 Move %tmp40, %r0, @143 Nop @143 Patch &Patchpoint0, %r0, @143 Jump @144 Successors: #24 BB#24: ; frequency = 1.000000 Predecessors: #23, #22 Patch &Patchpoint0, %tmp3, @145 Nop @146 Patch &Patchpoint0, %tmp3, @146 Add64 %r20, %tmp47, @149 Load16SignedExtendTo32<Traps> 25(%tmp47), %tmp46, @150 ZeroExtend16To32 %tmp46, %tmp45, @152 Move 72(%tmp3), %tmp43, @153 Load8 5(%tmp43), %tmp44, @154 Branch32 Equal, %tmp44, $56, @157 Successors: #25, #26 BB#25: ; frequency = 1.000000 Predecessors: #24 Move %tmp45, %r0, @158 Nop @158 Patch &Patchpoint0, %r0, @158 Jump @159 Successors: #27 BB#26: ; frequency = 1.000000 Predecessors: #24 Move %tmp45, %r0, @160 Nop @160 Patch &Patchpoint0, %r0, @160 Jump @161 Successors: #27 BB#27: ; frequency = 1.000000 Predecessors: #26, #25 Patch &Patchpoint0, %tmp3, @162 Nop @163 Patch &Patchpoint0, %tmp3, @163 Move32<Traps> (%r20,%tmp4), %tmp50, @167 Move 72(%tmp3), %tmp48, @168 Load8 5(%tmp48), %tmp49, @169 Branch32 Equal, %tmp49, $56, @172 Successors: #28, #29 BB#28: ; frequency = 1.000000 Predecessors: #27 Move %tmp50, %r0, @173 Nop @173 Patch &Patchpoint0, %r0, @173 Jump @174 Successors: #30 BB#29: ; frequency = 1.000000 Predecessors: #27 Move %tmp50, %r0, @175 Nop @175 Patch &Patchpoint0, %r0, @175 Jump @176 Successors: #30 BB#30: ; frequency = 1.000000 Predecessors: #29, #28 Patch &Patchpoint0, %tmp3, @177 Nop @178 Patch &Patchpoint0, %tmp3, @178 Add64 %r20, %tmp54, @181 Move32<Traps> 1(%tmp54), %tmp55, @182 Move 72(%tmp3), %tmp52, @183 Load8 5(%tmp52), %tmp53, @184 Branch32 Equal, %tmp53, $56, @187 Successors: #31, #32 BB#31: ; frequency = 1.000000 Predecessors: #30 Move %tmp55, %r0, @188 Nop @188 Patch &Patchpoint0, %r0, @188 Jump @189 Successors: #33 BB#32: ; frequency = 1.000000 Predecessors: #30 Move %tmp55, %r0, @190 Nop @190 Patch &Patchpoint0, %r0, @190 Jump @191 Successors: #33 BB#33: ; frequency = 1.000000 Predecessors: #32, #31 Patch &Patchpoint0, %tmp3, @192 Nop @193 Patch &Patchpoint0, %tmp3, @193 Add64 %r20, %tmp58, @196 Move32<Traps> 2(%tmp58), %tmp59, @197 Move 72(%tmp3), %tmp56, @198 Load8 5(%tmp56), %tmp57, @199 Branch32 Equal, %tmp57, $56, @202 Successors: #34, #35 BB#34: ; frequency = 1.000000 Predecessors: #33 Move %tmp59, %r0, @203 Nop @203 Patch &Patchpoint0, %r0, @203 Jump @204 Successors: #36 BB#35: ; frequency = 1.000000 Predecessors: #33 Move %tmp59, %r0, @205 Nop @205 Patch &Patchpoint0, %r0, @205 Jump @206 Successors: #36 BB#36: ; frequency = 1.000000 Predecessors: #35, #34 Patch &Patchpoint0, %tmp3, @207 Nop @208 Patch &Patchpoint0, %tmp3, @208 Add64 %r20, %tmp62, @211 Move32<Traps> 25(%tmp62), %tmp63, @212 Move 72(%tmp3), %tmp60, @213 Load8 5(%tmp60), %tmp61, @214 Branch32 Equal, %tmp61, $56, @217 Successors: #37, #38 BB#37: ; frequency = 1.000000 Predecessors: #36 Move %tmp63, %r0, @218 Nop @218 Patch &Patchpoint0, %r0, @218 Nop @219 Patch &Patchpoint0, %tmp3, @219 Nop @215 Patch &Patchpoint0, %tmp3, @215 RetVoid @210 BB#38: ; frequency = 1.000000 Predecessors: #36 Move %tmp63, %r0, @220 Nop @220 Patch &Patchpoint0, %r0, @220 Nop @221 Patch &Patchpoint0, %tmp3, @221 Nop @200 Patch &Patchpoint0, %tmp3, @200 RetVoid @195 Specials: &Patchpoint0: Lowered B3::PatchpointValue. Call arg area size: 32
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dump
(442.05 KB, application/octet-stream)
2017-03-15 17:10 PDT
,
JF Bastien
no flags
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proposed patch, testcase, etc.
Saam Barati
Comment 1
2017-03-15 16:03:54 PDT
(In reply to
comment #0
)
> On ARM64: > > jsc -m --useWebAssembly=1 ./spec-tests//address.wast.js > > > Yields: > > > FATAL: No color for %tmp12 > Code: > BB#0: ; frequency = 1.000000 > Patch &Patchpoint0, %r1, @4 > Move %r1, 24(%fp), @8 > Move $0, %r1, $0(@10) > Move %r1, 16(%fp), @12 > Nop @13 > Patch &Patchpoint0, %r21, @13 > Move32 %r0, %r22, @20 > Load8<Traps> (%r20,%r22), %r0, @22 > Move 72(%r21), %r1, @23 > Load8 5(%r1), %r1, @24 > Branch32 Equal, %r1, $56, @27 > Successors: #1, #2 > BB#1: ; frequency = 1.000000 > Predecessors: #0 > Nop @28 > Patch &Patchpoint0, %r0, @28 > Jump @29 > Successors: #3 > BB#2: ; frequency = 1.000000 > Predecessors: #0 > Nop @30 > Patch &Patchpoint0, %r0, @30 > Jump @31 > Successors: #3 > BB#3: ; frequency = 1.000000 > Predecessors: #2, #1 > Patch &Patchpoint0, %r21, @32 > Nop @33 > Patch &Patchpoint0, %r21, @33 > Add64 %r20, %tmp12, @36 > Load8<Traps> 1(%tmp12), %tmp13, @37 > Move 72(%tmp3), %tmp10, @38 > Load8 5(%tmp10), %tmp11, @39 > Branch32 Equal, %tmp11, $56, @42 > Successors: #4, #5 > BB#4: ; frequency = 1.000000 > Predecessors: #3 > Move %tmp13, %r0, @43 > Nop @43 > Patch &Patchpoint0, %r0, @43 > Jump @44 > Successors: #6 > BB#5: ; frequency = 1.000000 > Predecessors: #3 > Move %tmp13, %r0, @45 > Nop @45 > Patch &Patchpoint0, %r0, @45 > Jump @46 > Successors: #6 > BB#6: ; frequency = 1.000000 > Predecessors: #5, #4 > Patch &Patchpoint0, %tmp3, @47 > Nop @48 > Patch &Patchpoint0, %tmp3, @48 > Add64 %r20, %tmp16, @51 > Load8<Traps> 2(%tmp16), %tmp17, @52 > Move 72(%tmp3), %tmp14, @53 > Load8 5(%tmp14), %tmp15, @54 > Branch32 Equal, %tmp15, $56, @57 > Successors: #7, #8 > BB#7: ; frequency = 1.000000 > Predecessors: #6 > Move %tmp17, %r0, @58 > Nop @58 > Patch &Patchpoint0, %r0, @58 > Jump @59 > Successors: #9 > BB#8: ; frequency = 1.000000 > Predecessors: #6 > Move %tmp17, %r0, @60 > Nop @60 > Patch &Patchpoint0, %r0, @60 > Jump @61 > Successors: #9 > BB#9: ; frequency = 1.000000 > Predecessors: #8, #7 > Patch &Patchpoint0, %tmp3, @62 > Nop @63 > Patch &Patchpoint0, %tmp3, @63 > Add64 %r20, %tmp20, @66 > Load8<Traps> 25(%tmp20), %tmp21, @67 > Move 72(%tmp3), %tmp18, @68 > Load8 5(%tmp18), %tmp19, @69 > Branch32 Equal, %tmp19, $56, @72 > Successors: #10, #11 > BB#10: ; frequency = 1.000000 > Predecessors: #9 > Move %tmp21, %r0, @73 > Nop @73 > Patch &Patchpoint0, %r0, @73 > Jump @74 > Successors: #12 > BB#11: ; frequency = 1.000000 > Predecessors: #9 > Move %tmp21, %r0, @75 > Nop @75 > Patch &Patchpoint0, %r0, @75 > Jump @76 > Successors: #12 > BB#12: ; frequency = 1.000000 > Predecessors: #11, #10 > Patch &Patchpoint0, %tmp3, @77 > Nop @78 > Patch &Patchpoint0, %tmp3, @78 > Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp25, @82 > ZeroExtend16To32 %tmp25, %tmp24, @84 > Move 72(%tmp3), %tmp22, @85 > Load8 5(%tmp22), %tmp23, @86 > Branch32 Equal, %tmp23, $56, @89 > Successors: #13, #14 > BB#13: ; frequency = 1.000000 > Predecessors: #12 > Move %tmp24, %r0, @90 > Nop @90 > Patch &Patchpoint0, %r0, @90 > Jump @91 > Successors: #15 > BB#14: ; frequency = 1.000000 > Predecessors: #12 > Move %tmp24, %r0, @92 > Nop @92 > Patch &Patchpoint0, %r0, @92 > Jump @93 > Successors: #15 > BB#15: ; frequency = 1.000000 > Predecessors: #14, #13 > Patch &Patchpoint0, %tmp3, @94 > Nop @95 > Patch &Patchpoint0, %tmp3, @95 > Load16SignedExtendTo32<Traps> (%r20,%tmp4), %tmp31, @99 > ZeroExtend16To32 %tmp31, %tmp30, @101 > Move 72(%tmp3), %tmp28, @102 > Load8 5(%tmp28), %tmp29, @103 > Branch32 Equal, %tmp29, $56, @106 > Successors: #16, #17 > BB#16: ; frequency = 1.000000 > Predecessors: #15 > Move %tmp30, %r0, @107 > Nop @107 > Patch &Patchpoint0, %r0, @107 > Jump @108 > Successors: #18 > BB#17: ; frequency = 1.000000 > Predecessors: #15 > Move %tmp30, %r0, @109 > Nop @109 > Patch &Patchpoint0, %r0, @109 > Jump @110 > Successors: #18 > BB#18: ; frequency = 1.000000 > Predecessors: #17, #16 > Patch &Patchpoint0, %tmp3, @111 > Nop @112 > Patch &Patchpoint0, %tmp3, @112 > Add64 %r20, %tmp37, @115 > Load16SignedExtendTo32<Traps> 1(%tmp37), %tmp36, @116 > ZeroExtend16To32 %tmp36, %tmp35, @118 > Move 72(%tmp3), %tmp33, @119 > Load8 5(%tmp33), %tmp34, @120 > Branch32 Equal, %tmp34, $56, @123 > Successors: #19, #20 > BB#19: ; frequency = 1.000000 > Predecessors: #18 > Move %tmp35, %r0, @124 > Nop @124 > Patch &Patchpoint0, %r0, @124 > Jump @125 > Successors: #21 > BB#20: ; frequency = 1.000000 > Predecessors: #18 > Move %tmp35, %r0, @126 > Nop @126 > Patch &Patchpoint0, %r0, @126 > Jump @127 > Successors: #21 > BB#21: ; frequency = 1.000000 > Predecessors: #20, #19 > Patch &Patchpoint0, %tmp3, @128 > Nop @129 > Patch &Patchpoint0, %tmp3, @129 > Add64 %r20, %tmp42, @132 > Load16SignedExtendTo32<Traps> 2(%tmp42), %tmp41, @133 > ZeroExtend16To32 %tmp41, %tmp40, @135 > Move 72(%tmp3), %tmp38, @136 > Load8 5(%tmp38), %tmp39, @137 > Branch32 Equal, %tmp39, $56, @140 > Successors: #22, #23 > BB#22: ; frequency = 1.000000 > Predecessors: #21 > Move %tmp40, %r0, @141 > Nop @141 > Patch &Patchpoint0, %r0, @141 > Jump @142 > Successors: #24 > BB#23: ; frequency = 1.000000 > Predecessors: #21 > Move %tmp40, %r0, @143 > Nop @143 > Patch &Patchpoint0, %r0, @143 > Jump @144 > Successors: #24 > BB#24: ; frequency = 1.000000 > Predecessors: #23, #22 > Patch &Patchpoint0, %tmp3, @145 > Nop @146 > Patch &Patchpoint0, %tmp3, @146 > Add64 %r20, %tmp47, @149 > Load16SignedExtendTo32<Traps> 25(%tmp47), %tmp46, @150 > ZeroExtend16To32 %tmp46, %tmp45, @152 > Move 72(%tmp3), %tmp43, @153 > Load8 5(%tmp43), %tmp44, @154 > Branch32 Equal, %tmp44, $56, @157 > Successors: #25, #26 > BB#25: ; frequency = 1.000000 > Predecessors: #24 > Move %tmp45, %r0, @158 > Nop @158 > Patch &Patchpoint0, %r0, @158 > Jump @159 > Successors: #27 > BB#26: ; frequency = 1.000000 > Predecessors: #24 > Move %tmp45, %r0, @160 > Nop @160 > Patch &Patchpoint0, %r0, @160 > Jump @161 > Successors: #27 > BB#27: ; frequency = 1.000000 > Predecessors: #26, #25 > Patch &Patchpoint0, %tmp3, @162 > Nop @163 > Patch &Patchpoint0, %tmp3, @163 > Move32<Traps> (%r20,%tmp4), %tmp50, @167 > Move 72(%tmp3), %tmp48, @168 > Load8 5(%tmp48), %tmp49, @169 > Branch32 Equal, %tmp49, $56, @172 > Successors: #28, #29 > BB#28: ; frequency = 1.000000 > Predecessors: #27 > Move %tmp50, %r0, @173 > Nop @173 > Patch &Patchpoint0, %r0, @173 > Jump @174 > Successors: #30 > BB#29: ; frequency = 1.000000 > Predecessors: #27 > Move %tmp50, %r0, @175 > Nop @175 > Patch &Patchpoint0, %r0, @175 > Jump @176 > Successors: #30 > BB#30: ; frequency = 1.000000 > Predecessors: #29, #28 > Patch &Patchpoint0, %tmp3, @177 > Nop @178 > Patch &Patchpoint0, %tmp3, @178 > Add64 %r20, %tmp54, @181 > Move32<Traps> 1(%tmp54), %tmp55, @182 > Move 72(%tmp3), %tmp52, @183 > Load8 5(%tmp52), %tmp53, @184 > Branch32 Equal, %tmp53, $56, @187 > Successors: #31, #32 > BB#31: ; frequency = 1.000000 > Predecessors: #30 > Move %tmp55, %r0, @188 > Nop @188 > Patch &Patchpoint0, %r0, @188 > Jump @189 > Successors: #33 > BB#32: ; frequency = 1.000000 > Predecessors: #30 > Move %tmp55, %r0, @190 > Nop @190 > Patch &Patchpoint0, %r0, @190 > Jump @191 > Successors: #33 > BB#33: ; frequency = 1.000000 > Predecessors: #32, #31 > Patch &Patchpoint0, %tmp3, @192 > Nop @193 > Patch &Patchpoint0, %tmp3, @193 > Add64 %r20, %tmp58, @196 > Move32<Traps> 2(%tmp58), %tmp59, @197 > Move 72(%tmp3), %tmp56, @198 > Load8 5(%tmp56), %tmp57, @199 > Branch32 Equal, %tmp57, $56, @202 > Successors: #34, #35 > BB#34: ; frequency = 1.000000 > Predecessors: #33 > Move %tmp59, %r0, @203 > Nop @203 > Patch &Patchpoint0, %r0, @203 > Jump @204 > Successors: #36 > BB#35: ; frequency = 1.000000 > Predecessors: #33 > Move %tmp59, %r0, @205 > Nop @205 > Patch &Patchpoint0, %r0, @205 > Jump @206 > Successors: #36 > BB#36: ; frequency = 1.000000 > Predecessors: #35, #34 > Patch &Patchpoint0, %tmp3, @207 > Nop @208 > Patch &Patchpoint0, %tmp3, @208 > Add64 %r20, %tmp62, @211 > Move32<Traps> 25(%tmp62), %tmp63, @212 > Move 72(%tmp3), %tmp60, @213 > Load8 5(%tmp60), %tmp61, @214 > Branch32 Equal, %tmp61, $56, @217 > Successors: #37, #38 > BB#37: ; frequency = 1.000000 > Predecessors: #36 > Move %tmp63, %r0, @218 > Nop @218 > Patch &Patchpoint0, %r0, @218 > Nop @219 > Patch &Patchpoint0, %tmp3, @219 > Nop @215 > Patch &Patchpoint0, %tmp3, @215 > RetVoid @210 > BB#38: ; frequency = 1.000000 > Predecessors: #36 > Move %tmp63, %r0, @220 > Nop @220 > Patch &Patchpoint0, %r0, @220 > Nop @221 > Patch &Patchpoint0, %tmp3, @221 > Nop @200 > Patch &Patchpoint0, %tmp3, @200 > RetVoid @195 > Specials: > &Patchpoint0: Lowered B3::PatchpointValue. > Call arg area size: 32
Can you also dump B3 before lowering to Air and Air after lowering B3 to Air.
JF Bastien
Comment 2
2017-03-15 17:10:50 PDT
Created
attachment 304583
[details]
dump Run with --airForceIRCAllocator=1 --dumpB3GraphAtEachPhase=1 --dumpAirGraphAtEachPhase=1
Saam Barati
Comment 3
2017-04-10 18:50:33 PDT
Did you figure out what the bug is here?
JF Bastien
Comment 4
2017-04-10 23:24:45 PDT
(In reply to Saam Barati from
comment #3
)
> Did you figure out what the bug is here?
No, I haven't gotten back to it yet.
Radar WebKit Bug Importer
Comment 5
2017-04-21 15:07:19 PDT
<
rdar://problem/31767068
>
Saam Barati
Comment 6
2017-04-25 13:44:55 PDT
I can't reproduce this locally
Saam Barati
Comment 7
2017-04-25 14:12:05 PDT
(In reply to Saam Barati from
comment #6
)
> I can't reproduce this locally
I can't reproduce this on the older version of address.wast.js either. I tried with -O1 and -O2.
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