Instead of passing an entire transformation matrix to flip source textures, it should be enough to simply pass a single float denoting whether or not to flip the texture. This will also be easier to integrate into the edge distance antialiasing shader.
Created attachment 148053 [details] Patch
Comment on attachment 148053 [details] Patch Rejecting attachment 148053 [details] from commit-queue. Failed to run "['/mnt/git/webkit-commit-queue/Tools/Scripts/webkit-patch', '--status-host=queues.webkit.org', '-..." exit_code: 2 Last 500 characters of output: to file Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp.rej patching file Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h Hunk #1 FAILED at 52. Hunk #2 FAILED at 71. 2 out of 2 hunks FAILED -- saving rejects to file Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h.rej Failed to run "[u'/mnt/git/webkit-commit-queue/Tools/Scripts/svn-apply', u'--force', u'--reviewer', u'Noam Rosen..." exit_code: 1 cwd: /mnt/git/webkit-commit-queue/ Full output: http://queues.webkit.org/results/12970589
Comment on attachment 148053 [details] Patch Clearing flags on attachment: 148053 Committed r120608: <http://trac.webkit.org/changeset/120608>
All reviewed patches have been landed. Closing bug.