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RESOLVED INVALID
64405
Switch GraphicsContext to operate on floating point coordinates
https://bugs.webkit.org/show_bug.cgi?id=64405
Summary
Switch GraphicsContext to operate on floating point coordinates
Levi Weintraub
Reported
2011-07-12 16:05:28 PDT
I'll be attempting to change GraphicsContext functions that take rects, points, and sizes to use floating point versions of these spacial objects.
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Simon Fraser (smfr)
Comment 1
2011-07-12 16:13:39 PDT
On Mac we probably want to use CGFloat, which is a double in 64-bit builds.
Levi Weintraub
Comment 2
2011-07-12 16:15:49 PDT
Of course, though it then seems that we should really be changing the underlying structure of FloatPoint/FloatRect/FloatSize to an abstraction. The interface needs to be generic.
Simon Fraser (smfr)
Comment 3
2011-07-12 16:17:38 PDT
Yeah. Time for RenderSize, RenderRect etc? :)
Levi Weintraub
Comment 4
2011-07-12 16:32:43 PDT
Sounds super ugly, but no time like the present. Any suggestions for the scalar name? RenderScalar? RenderUnit? The fun never ends :p
Levi Weintraub
Comment 5
2011-11-01 17:04:53 PDT
Testing with this showed this isn't really necessary. We still want to setup painting on integer bounds to paint cleanly.
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