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RESOLVED FIXED
Bug 62709
[EFL] Add GraphicsContext3DEfl for WebGL and accelerated compositing
https://bugs.webkit.org/show_bug.cgi?id=62709
Summary
[EFL] Add GraphicsContext3DEfl for WebGL and accelerated compositing
Hyowon Kim
Reported
2011-06-15 02:40:29 PDT
patch will be added.
Attachments
Patch
(86.08 KB, patch)
2011-06-17 05:42 PDT
,
Hyowon Kim
no flags
Details
Formatted Diff
Diff
Patch
(32.25 KB, patch)
2011-06-19 22:03 PDT
,
Hyowon Kim
no flags
Details
Formatted Diff
Diff
Patch
(32.18 KB, patch)
2011-06-21 22:15 PDT
,
Hyowon Kim
no flags
Details
Formatted Diff
Diff
Patch
(32.27 KB, patch)
2011-06-22 19:36 PDT
,
Hyowon Kim
no flags
Details
Formatted Diff
Diff
Show Obsolete
(3)
View All
Add attachment
proposed patch, testcase, etc.
Hyowon Kim
Comment 1
2011-06-17 05:42:02 PDT
Created
attachment 97589
[details]
Patch
Hyowon Kim
Comment 2
2011-06-17 05:44:45 PDT
(In reply to
comment #1
)
> Created an attachment (id=97589) [details] > Patch
This patch adds the GraphicsContext3DInternal class using Evas_GL APIs. Evas_GL APIs allow to use OpenGL to render to specially set up evas_image_objects which act as render target surfaces. GraphicsContext3D in Efl port will be used for accelerated compositing as well as WebGL.
Leandro Pereira
Comment 3
2011-06-17 08:09:11 PDT
Comment on
attachment 97589
[details]
Patch Patch is *huge*; could you please split it into smaller, preferably less than 20kB parts?
Hyowon Kim
Comment 4
2011-06-19 22:03:22 PDT
Created
attachment 97745
[details]
Patch
Hyowon Kim
Comment 5
2011-06-19 23:05:02 PDT
(In reply to
comment #4
)
> Created an attachment (id=97745) [details] > Patch
The patch has split into three bugs. This patch contains only GraphicsContext3DEfl.cpp. - GraphicsContext3D.h :
Bug 62959
- GraphicsContext3DInternal.h/cpp :
Bug 62961
I'm looking forward to the review.
Raphael Kubo da Costa (:rakuco)
Comment 6
2011-06-20 07:06:39 PDT
Reviewing this depends on changes made to
bug 62961
, so there's not much to say about this one. Is there going to be another patch plugging these new files into the build system?
Hyowon Kim
Comment 7
2011-06-20 19:40:48 PDT
(In reply to
comment #6
)
> Reviewing this depends on changes made to
bug 62961
, so there's not much to say about this one. > > Is there going to be another patch plugging these new files into the build system?
Yes, I will upload another patch for adding new files to build-script files. Thanks.
Hyowon Kim
Comment 8
2011-06-21 22:15:12 PDT
Created
attachment 98116
[details]
Patch
Raphael Kubo da Costa (:rakuco)
Comment 9
2011-06-22 07:10:21 PDT
It looks mostly OK, it just needs to be updated when the final version of GraphicsContext3DInternal is approved.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp:29 > +#include <wtf/text/CString.h>
I don't think you need this header after you pass a String directly to Graphics
Leandro Pereira
Comment 10
2011-06-22 07:44:50 PDT
Comment on
attachment 98116
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=98116&action=review
This looks like a huge wrapper class; isn't it possible to share most of this code with other ports, as there are few references to Evas and such?
> Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp:35 > + bool renderDirectlyToEvasGLObject = (renderStyle == RenderDirectlyToHostWindow) ? true : false;
No need to use a ternary operator here; comparisons already returns a boolean.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp:142 > + m_internal->bufferData(target, size, /* data */ 0, usage);
Is this comment really needed?
> Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp:167 > + m_internal->clearColor(r, g, b, a);
I'd use more descriptive names here.
> Source/WebCore/platform/graphics/efl/GraphicsContext3DEfl.cpp:177 > + m_internal->clearStencil(s);
Ditto.
Hyowon Kim
Comment 11
2011-06-22 19:36:39 PDT
Created
attachment 98298
[details]
Patch
Hyowon Kim
Comment 12
2011-06-22 19:38:52 PDT
(In reply to
comment #11
)
> Created an attachment (id=98298) [details] > Patch
I updated this patch to reflect the
comment #9
and #10.
Hyowon Kim
Comment 13
2011-06-22 20:02:56 PDT
(In reply to
comment #10
)
> (From update of
attachment 98116
[details]
) > View in context:
https://bugs.webkit.org/attachment.cgi?id=98116&action=review
> > This looks like a huge wrapper class; isn't it possible to share most of this code with other ports, as there are few references to Evas and such?
Yes, most of this code are sharable. Source/WebCore/platform/graphics/GraphicsContext3D.h:934 // FIXME: ideally this would be used on all platforms. #if PLATFORM(CHROMIUM) || PLATFORM(QT) || PLATFORM(GTK) friend class GraphicsContext3DInternal; OwnPtr<GraphicsContext3DInternal> m_internal; #endif Chromium & QT already have their own GraphicsContext3DInternal class. How can you make it common? I have no concrete plans yet. Thank you for your comment :)
Raphael Kubo da Costa (:rakuco)
Comment 14
2011-06-27 05:17:08 PDT
Informal r+ from my side now that GraphicsContext3DInternal looks OK too.
Eric Seidel (no email)
Comment 15
2011-09-12 15:37:56 PDT
Comment on
attachment 98298
[details]
Patch rs=me.
WebKit Review Bot
Comment 16
2011-09-12 20:11:07 PDT
Comment on
attachment 98298
[details]
Patch Clearing flags on attachment: 98298 Committed
r95002
: <
http://trac.webkit.org/changeset/95002
>
WebKit Review Bot
Comment 17
2011-09-12 20:11:13 PDT
All reviewed patches have been landed. Closing bug.
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