RESOLVED FIXED 31175
Update API of WebGLArray and friends
https://bugs.webkit.org/show_bug.cgi?id=31175
Summary Update API of WebGLArray and friends
Chris Marrin
Reported 2009-11-05 10:53:13 PST
The current implementation of CanvasArray has sizeInBytes and alignedSizeInBytes. The former has been moved to CanvasRenderingContextWebGL and the latter has been removed. Attributes buffer, byteOffset and byteLength need to be added. Also need to add slice() method. All the subclasses need an added copy constructor, and two set() methods, one of which takes another object of the same type and one which takes a JS array.
Attachments
Proposed patch (142.42 KB, patch)
2009-11-13 18:20 PST, Kenneth Russell
oliver: review+
Kenneth Russell
Comment 1 2009-11-13 18:20:17 PST
Created attachment 43219 [details] Proposed patch Implementation updates to match spec: - Renamed WebGL<T>Array.sizeInBytes() to byteLength. - Removed WebGLArray.alignedSizeInBytes(). - Added WebGLArray.buffer, byteOffset, and slice(). - Added explicit get() and set() methods to WebGL<T>Array. Added positive and negative test cases for copy constructors, get() / set(), byteOffset, byteLength, and slice(). Fixed crash in JSWebGLArrayCustom.cpp, toJS(), when WebGLArray was NULL. Fixed various bugs in V8 bindings resulting in test failures. Reformatted WebGLArray classes to match WebKit coding convention, specifically removing indentation within namespaces. Cleaned up a few places from the recent Canvas -> WebGL renaming. As discussed in https://bugs.webkit.org/show_bug.cgi?id=29343 , updated copyright notices on WebGLArray classes. Built and tested both WebKit and Chromium on Mac OS X.
Oliver Hunt
Comment 2 2009-11-13 18:30:24 PST
Comment on attachment 43219 [details] Proposed patch r=me, this all looks sane to me.
Chris Marrin
Comment 3 2009-11-16 13:30:42 PST
Sending LayoutTests/ChangeLog Sending LayoutTests/fast/canvas/webgl/array-unit-tests-expected.txt Sending LayoutTests/fast/canvas/webgl/array-unit-tests.html Sending WebCore/ChangeLog Sending WebCore/bindings/js/JSWebGLArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLByteArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLFloatArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLIntArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLShortArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLUnsignedByteArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLUnsignedIntArrayCustom.cpp Sending WebCore/bindings/js/JSWebGLUnsignedShortArrayCustom.cpp Sending WebCore/bindings/scripts/CodeGeneratorV8.pm Sending WebCore/bindings/v8/V8DOMWrapper.cpp Sending WebCore/bindings/v8/custom/V8CustomBinding.h Sending WebCore/bindings/v8/custom/V8WebGLArrayBufferCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLArrayCustom.h Sending WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLFloatArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLIntArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLShortArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLUnsignedByteArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLUnsignedIntArrayCustom.cpp Sending WebCore/bindings/v8/custom/V8WebGLUnsignedShortArrayCustom.cpp Sending WebCore/html/canvas/WebGLArray.cpp Sending WebCore/html/canvas/WebGLArray.h Sending WebCore/html/canvas/WebGLArray.idl Sending WebCore/html/canvas/WebGLArrayBuffer.cpp Sending WebCore/html/canvas/WebGLArrayBuffer.h Sending WebCore/html/canvas/WebGLByteArray.cpp Sending WebCore/html/canvas/WebGLByteArray.h Sending WebCore/html/canvas/WebGLByteArray.idl Sending WebCore/html/canvas/WebGLFloatArray.cpp Sending WebCore/html/canvas/WebGLFloatArray.h Sending WebCore/html/canvas/WebGLFloatArray.idl Sending WebCore/html/canvas/WebGLIntArray.cpp Sending WebCore/html/canvas/WebGLIntArray.h Sending WebCore/html/canvas/WebGLIntArray.idl Sending WebCore/html/canvas/WebGLShortArray.cpp Sending WebCore/html/canvas/WebGLShortArray.h Sending WebCore/html/canvas/WebGLShortArray.idl Sending WebCore/html/canvas/WebGLUnsignedByteArray.cpp Sending WebCore/html/canvas/WebGLUnsignedByteArray.h Sending WebCore/html/canvas/WebGLUnsignedByteArray.idl Sending WebCore/html/canvas/WebGLUnsignedIntArray.cpp Sending WebCore/html/canvas/WebGLUnsignedIntArray.h Sending WebCore/html/canvas/WebGLUnsignedIntArray.idl Sending WebCore/html/canvas/WebGLUnsignedShortArray.cpp Sending WebCore/html/canvas/WebGLUnsignedShortArray.h Sending WebCore/html/canvas/WebGLUnsignedShortArray.idl Sending WebCore/platform/graphics/mac/GraphicsContext3DMac.cpp Sending WebKit/chromium/ChangeLog Sending WebKit/chromium/src/GraphicsContext3D.cpp Transmitting file data ..................................................... Committed revision 51049.
Mark Rowe (bdash)
Comment 4 2009-11-16 13:42:55 PST
(In reply to comment #1) > Created an attachment (id=43219) [details] > Proposed patch > > Implementation updates to match spec: > - Renamed WebGL<T>Array.sizeInBytes() to byteLength. > - Removed WebGLArray.alignedSizeInBytes(). > - Added WebGLArray.buffer, byteOffset, and slice(). > - Added explicit get() and set() methods to WebGL<T>Array. > > Added positive and negative test cases for copy constructors, get() / set(), > byteOffset, byteLength, and slice(). > > Fixed crash in JSWebGLArrayCustom.cpp, toJS(), when WebGLArray was NULL. Fixed > various bugs in V8 bindings resulting in test failures. > > Reformatted WebGLArray classes to match WebKit coding convention, specifically > removing indentation within namespaces. Cleaned up a few places from the recent > Canvas -> WebGL renaming. This is the sort of information that should be included in the ChangeLog entry. Linking to a bug with no description of the changes is not sufficient.
Mark Rowe (bdash)
Comment 5 2009-11-16 13:52:27 PST
r51049 did not include WebCore/bindings/js/JSWebGLArrayHelper.h. I landed it in r51051.
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