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RESOLVED DUPLICATE of
bug 275010
299363
override silently breaks WGSL shaders and prevents shader compilation
https://bugs.webkit.org/show_bug.cgi?id=299363
Summary
override silently breaks WGSL shaders and prevents shader compilation
douglas.lilliequist
Reported
2025-09-23 03:07:08 PDT
Recently discovered that the following syntax: override threadCountX: u32 = 4; prevents the given shader to compile in Safari 26. Works perfectly fine on Google Chrome. The solution I found was to simply declare the given override to a const... const threadCountX: u32 = 4; which is OK, except it would be great to allow the developer to send their own constants for setting thread group sizes etc. without breaking your app.
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Alexey Proskuryakov
Comment 1
2025-09-23 09:59:40 PDT
***
Bug 299364
has been marked as a duplicate of this bug. ***
Radar WebKit Bug Importer
Comment 2
2025-09-23 10:41:17 PDT
<
rdar://problem/161182645
>
Mike Wyrzykowski
Comment 3
2025-09-23 10:46:40 PDT
potentially the same as related to
https://gpuweb.github.io/cts/standalone/?debug=1&q=webgpu:api,operation,compute_pipeline,overrides:computed
:* which is tracked by
https://bugs.webkit.org/show_bug.cgi?id=275010
Mike Wyrzykowski
Comment 4
2025-09-23 11:00:13 PDT
https://gpuweb.github.io/cts/standalone/?q=webgpu:api,operation,compute_pipeline,overrides:workgroup_size
:* is similar but doesn't use default values
Mike Wyrzykowski
Comment 5
2025-09-23 11:01:29 PDT
It looks like we are failing when default values are used in overrides passed to `@workgroupSize`
Tadeu Zagallo
Comment 6
2026-02-25 14:05:42 PST
I'm marking it as a dupe of
https://bugs.webkit.org/show_bug.cgi?id=275010
, but please let us know if the issue isn't fixed. *** This bug has been marked as a duplicate of
bug 275010
***
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