Bug 24163 - Fix rect and quad mapping RenderObject methods to map through 3d transforms
Summary: Fix rect and quad mapping RenderObject methods to map through 3d transforms
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: Layout and Rendering (show other bugs)
Version: 528+ (Nightly build)
Hardware: Macintosh OS X 10.5
: P2 Normal
Assignee: Simon Fraser (smfr)
URL:
Keywords:
Depends on:
Blocks: 23283 23359
  Show dependency treegraph
 
Reported: 2009-02-25 10:22 PST by Simon Fraser (smfr)
Modified: 2009-03-09 11:06 PDT (History)
1 user (show)

See Also:


Attachments
Patch, changelog (29.72 KB, patch)
2009-03-06 22:59 PST, Simon Fraser (smfr)
hyatt: review+
Details | Formatted Diff | Diff

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Description Simon Fraser (smfr) 2009-02-25 10:22:29 PST
The various methods that map rects and quads between absolute and local coords needs to map through 3d transforms just like localToAbsolute()/absoluteToLocal().
Comment 1 Simon Fraser (smfr) 2009-03-06 22:59:52 PST
Created attachment 28384 [details]
Patch, changelog
Comment 2 Simon Fraser (smfr) 2009-03-06 23:00:34 PST
I think the TransformState in this patch could also be used as-is for hit testing now, eliminating the need for HitTestingTransformState.
Comment 3 Simon Fraser (smfr) 2009-03-06 23:04:26 PST
This patch also fixes bug 23283.
Comment 4 Dave Hyatt 2009-03-09 09:51:20 PDT
Comment on attachment 28384 [details]
Patch, changelog

r=me
Comment 5 Simon Fraser (smfr) 2009-03-09 11:06:49 PDT
http://trac.webkit.org/changeset/41531