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RESOLVED FIXED
231490
https://tankionline.com/play/
html5 engine not working: crashes. (Metal shader not working)
https://bugs.webkit.org/show_bug.cgi?id=231490
Summary
https://tankionline.com/play/ html5 engine not working: crashes. (Metal shade...
starfleetcaptain1927
Reported
2021-10-10 11:42:22 PDT
https://tankionline.com/play/
html5 engine not working: crashes. (Metal shader not working) iPadOS 15 and macOS 11 webkit engine.
Attachments
Patch
(8.17 KB, patch)
2021-10-11 15:20 PDT
,
Kyle Piddington
no flags
Details
Formatted Diff
Diff
Patch
(13.12 KB, patch)
2021-10-11 15:56 PDT
,
Kyle Piddington
no flags
Details
Formatted Diff
Diff
Patch for landing
(13.03 KB, patch)
2021-10-14 13:34 PDT
,
Kyle Piddington
no flags
Details
Formatted Diff
Diff
Hi sorry new bug :) when trying to join a battle it throws this error. The ID changes every few seconds. Probably the 3D rendering resources
(1.10 MB, image/png)
2021-10-14 16:44 PDT
,
starfleetcaptain1927
no flags
Details
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2021-10-10 13:20:53 PDT
<
rdar://problem/84078788
>
Kyle Piddington
Comment 2
2021-10-11 10:42:05 PDT
Hello! Thank you for reporting this. The issue we're having is caused by an unused output variable. The shader in question: // // #version 300 es // #ifdef GL_FRAGMENT_PRECISION_HIGH // precision highp float; // precision highp int; // #else // precision mediump float; // precision mediump int; // #endif // // #define varying in // #define texture2D texture // #define textureCube texture // // out vec4 outColor0; // #define gl_FragColor outColor0 // // // void main() { // } // Doesn't actually do anything with outColor0. However, we still generated an initialization instruction to zero it out, despite not including this output variable from the shader. Thanks for catching this, it's a real bug and we should fix it up.
Kyle Piddington
Comment 3
2021-10-11 15:20:54 PDT
Created
attachment 440847
[details]
Patch
Kenneth Russell
Comment 4
2021-10-11 15:24:02 PDT
Comment on
attachment 440847
[details]
Patch Looks good to me assuming all tests pass. Would you be able to put up the new test as a pull request against the WebGL conformance suite? r+
Dean Jackson
Comment 5
2021-10-11 15:25:08 PDT
Comment on
attachment 440847
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=440847&action=review
> LayoutTests/webgl/pending/resources/webgl_test_files/conformance2/glsl3/empty-shader-with-output.html:27 > +out vec4 outColor0; > +#define gl_FragColor outColor0
I don't understand this.
Kyle Piddington
Comment 6
2021-10-11 15:25:41 PDT
Comment on
attachment 440847
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=440847&action=review
>> LayoutTests/webgl/pending/resources/webgl_test_files/conformance2/glsl3/empty-shader-with-output.html:27 >> +#define gl_FragColor outColor0 > > I don't understand this.
We can probably drop this, it was directly from the shader in this bug.
Kyle Piddington
Comment 7
2021-10-11 15:56:27 PDT
Created
attachment 440849
[details]
Patch
starfleetcaptain1927
Comment 8
2021-10-11 15:59:22 PDT
Glad to help! You guys are awesome :) (In reply to Kyle Piddington from
comment #2
)
> Hello! Thank you for reporting this. > > The issue we're having is caused by an unused output variable. The shader in > question: > // > // #version 300 es > // #ifdef GL_FRAGMENT_PRECISION_HIGH > // precision highp float; > // precision highp int; > // #else > // precision mediump float; > // precision mediump int; > // #endif > // > // #define varying in > // #define texture2D texture > // #define textureCube texture > // > // out vec4 outColor0; > // #define gl_FragColor outColor0 > // > // > // void main() { > // } > // > > Doesn't actually do anything with outColor0. However, we still generated an > initialization instruction to zero it out, despite not including this output > variable from the shader. > > Thanks for catching this, it's a real bug and we should fix it up.
Kenneth Russell
Comment 9
2021-10-11 16:16:49 PDT
Comment on
attachment 440849
[details]
Patch The code just changed to add a new argument to RemoveInactiveInterfaceVariables. Is there a test covering this change?
Kyle Piddington
Comment 10
2021-10-11 16:18:26 PDT
(In reply to Kenneth Russell from
comment #9
)
> Comment on
attachment 440849
[details]
> Patch > > The code just changed to add a new argument to > RemoveInactiveInterfaceVariables. Is there a test covering this change?
Hey Ken, This new test should still cover this change, as well as running our existing test suite. Moving RemoveInactiveInterfaceVariables to after rewritePipelines broke some existing tests, hence the new updates. Though you remind me that I need to update the changelog as well!
EWS Watchlist
Comment 11
2021-10-11 16:44:23 PDT
Note that there are important steps to take when updating ANGLE. See
https://trac.webkit.org/wiki/UpdatingANGLE
Kenneth Russell
Comment 12
2021-10-11 22:36:01 PDT
Comment on
attachment 440849
[details]
Patch Still r+ once the commit message is updated. Glad tests caught the problem with the first patch.
Kyle Piddington
Comment 13
2021-10-14 13:34:30 PDT
Created
attachment 441270
[details]
Patch for landing
EWS
Comment 14
2021-10-14 14:14:34 PDT
Committed
r284197
(
243011@main
): <
https://commits.webkit.org/243011@main
> All reviewed patches have been landed. Closing bug and clearing flags on
attachment 441270
[details]
.
starfleetcaptain1927
Comment 15
2021-10-14 16:44:23 PDT
Created
attachment 441306
[details]
Hi sorry new bug :) when trying to join a battle it throws this error. The ID changes every few seconds. Probably the 3D rendering resources Hi sorry new bug :) when trying to join a battle it throws this error. The ID changes every few seconds. Probably the 3D rendering resources
Kenneth Russell
Comment 16
2021-10-14 16:50:00 PDT
Please file a new bug rather than modifying this old one. Thanks.
Kimmo Kinnunen
Comment 17
2021-10-28 00:28:27 PDT
I think those errors are cross-origin resource loads failing.
Kimmo Kinnunen
Comment 18
2021-11-15 00:21:52 PST
***
Bug 233096
has been marked as a duplicate of this bug. ***
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