WebGL premultiplied: false is composited as premultiplied Colors seem to be wrong
In Chromium it was necessary to maintain a separate texture for the WebGL rendering results in {premultipliedAlpha:false} mode, and perform a blit at the end to get them into premultiplied mode for compositing. In case it's useful, please search for "premultiplied_alpha_false_texture_" in: https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.cc
<rdar://problem/83668315>
same as this issue? https://bugs.webkit.org/show_bug.cgi?id=200026
*** This bug has been marked as a duplicate of bug 200026 ***