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RESOLVED FIXED
Bug 223315
webgl/1.0.x/conformance/glsl/bugs/character-set.html fails
https://bugs.webkit.org/show_bug.cgi?id=223315
Summary
webgl/1.0.x/conformance/glsl/bugs/character-set.html fails
Kimmo Kinnunen
Reported
2021-03-16 23:33:59 PDT
webgl/1.0.4/conformance/glsl/bugs/character-set.html fails
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proposed patch, testcase, etc.
Kimmo Kinnunen
Comment 1
2021-03-17 01:23:09 PDT
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/character-set.html?webglVersion=1&quiet=0&quick=1
This test checks character set validation for glsl. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". Canvas.getContext PASS context exists Checking shader character set validation and compilation test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment after #define until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment after #define until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment after #define until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment after #define until compilation. test: Out-of-charset string '$' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '$' in identifier MUST NOT compile. test: Out-of-charset string '$' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in comment MUST compile. test: Out-of-charset string '$' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '$' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '$' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in ifdef-out #preproc MUST compile. test: Out-of-charset string '$' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '$' in #preproc MUST NOT compile. test: Out-of-charset string '$' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in comment after #define MUST compile. test: Out-of-charset string '"' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '"' in identifier MUST NOT compile. test: Out-of-charset string '"' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in comment MUST compile. test: Out-of-charset string '"' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '"' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '"' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in ifdef-out #preproc MUST compile. test: Out-of-charset string '"' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '"' in #preproc MUST NOT compile. test: Out-of-charset string '"' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in comment after #define MUST compile. test: Out-of-charset string '一些注释' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '一些注释' in identifier MUST NOT compile. test: Out-of-charset string '一些注释' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in comment MUST compile. test: Out-of-charset string '一些注释' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '一些注释' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile. test: Out-of-charset string '一些注释' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '一些注释' in #preproc MUST NOT compile. test: Out-of-charset string '一些注释' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in comment after #define MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile. test: Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile. test: Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile. PASS successfullyParsed is true TEST COMPLETE PASS successfullyParsed is true TEST COMPLETE
Kimmo Kinnunen
Comment 2
2021-03-17 01:36:53 PDT
***
Bug 223332
has been marked as a duplicate of this bug. ***
Kimmo Kinnunen
Comment 3
2021-03-17 01:45:53 PDT
At least macOS 11.3, iMacPro1,1, Radeon Pro Vega 56
Radar WebKit Bug Importer
Comment 4
2021-03-23 23:34:13 PDT
<
rdar://problem/75772532
>
Kimmo Kinnunen
Comment 5
2021-08-11 11:01:54 PDT
Fixed by cherry-pick in
bug 228951
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