RESOLVED FIXED Bug 220112
REGRESSION[r270947][GStreamer]: Deadlocks audio rendering
https://bugs.webkit.org/show_bug.cgi?id=220112
Summary REGRESSION[r270947][GStreamer]: Deadlocks audio rendering
Philippe Normand
Reported 2020-12-23 02:24:45 PST
+++ This bug was initially created as a clone of Bug #219990 +++ > Simplify code related to dispatchToRenderThread in WebAudio: > 1. AudioDestination::start() now always gets called with a non-null dispatchToRenderThread lambda. In the case where there is no AudioWorkletThread to dispatch to, the lambda simply calls its task synchronously. This is the cause of the regression in GStreamer ports, when there is no AudioWorklet, the dispatchCondition in WebKitWebAudioSourceGStreamer is fired synchronously before the corresponding wait call, introducing the infinite wait...
Attachments
Patch (30.93 KB, patch)
2020-12-24 07:18 PST, Philippe Normand
cdumez: review+
cdumez: commit-queue-
Philippe Normand
Comment 1 2020-12-24 07:18:43 PST
Chris Dumez
Comment 2 2021-01-05 08:37:14 PST
Comment on attachment 416749 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=416749&action=review > Source/WebCore/platform/audio/gstreamer/AudioDestinationGStreamer.h:59 > + Optional<CompletionHandler<void(bool)>> m_startupCompletionHandler; Does not need to be Optional<>. CompletionHandler has a null state. > Source/WebCore/platform/audio/gstreamer/AudioDestinationGStreamer.h:60 > + Optional<CompletionHandler<void(bool)>> m_stopCompletionHandler; Ditto.
Philippe Normand
Comment 3 2021-01-06 01:57:56 PST
Note You need to log in before you can comment on or make changes to this bug.