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RESOLVED MOVED
190415
[WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader
https://bugs.webkit.org/show_bug.cgi?id=190415
Summary
[WHLSL] Cannot use the same struct as output of vertex shader as input to fra...
Myles C. Maxfield
Reported
2018-10-09 15:23:29 PDT
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both
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Myles C. Maxfield
Comment 1
2018-10-13 14:22:47 PDT
Migrated to
https://api.github.com/repos/gpuweb/WHLSL/issues/14
Myles C. Maxfield
Comment 2
2018-10-13 14:48:30 PDT
https://github.com/gpuweb/WHLSL/issues/14
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