RESOLVED MOVED 190415
[WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader
https://bugs.webkit.org/show_bug.cgi?id=190415
Summary [WHLSL] Cannot use the same struct as output of vertex shader as input to fra...
Myles C. Maxfield
Reported 2018-10-09 15:23:29 PDT
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both
Attachments
Myles C. Maxfield
Comment 1 2018-10-13 14:22:47 PDT
Myles C. Maxfield
Comment 2 2018-10-13 14:48:30 PDT
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