Bug 190415 - [WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader
Summary: [WHLSL] Cannot use the same struct as output of vertex shader as input to fra...
Status: RESOLVED MOVED
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGPU (show other bugs)
Version: WebKit Nightly Build
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Nobody
URL:
Keywords:
Depends on:
Blocks: 176199
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Reported: 2018-10-09 15:23 PDT by Myles C. Maxfield
Modified: 2018-10-13 14:48 PDT (History)
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Description Myles C. Maxfield 2018-10-09 15:23:29 PDT
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both
Comment 1 Myles C. Maxfield 2018-10-13 14:22:47 PDT
Migrated to https://api.github.com/repos/gpuweb/WHLSL/issues/14
Comment 2 Myles C. Maxfield 2018-10-13 14:48:30 PDT
https://github.com/gpuweb/WHLSL/issues/14