Bug 189751 - [WHLSL] The input attributes of a shader should be collected into a single struct
Summary: [WHLSL] The input attributes of a shader should be collected into a single st...
Status: RESOLVED INVALID
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGPU (show other bugs)
Version: WebKit Nightly Build
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Thomas Denney
URL:
Keywords:
Depends on:
Blocks: 189202
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Reported: 2018-09-19 10:07 PDT by Thomas Denney
Modified: 2018-10-13 14:53 PDT (History)
2 users (show)

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Description Thomas Denney 2018-09-19 10:07:39 PDT
Currently the interpreter allows many attribute parameters, but these should be flattened down into a single struct.
Comment 1 Myles C. Maxfield 2018-09-22 01:51:59 PDT
(In reply to Thomas Denney from comment #0)
> Currently the interpreter allows many attribute parameters, but these should
> be flattened down into a single struct.

I don't understand what this means
Comment 2 Thomas Denney 2018-09-25 11:15:30 PDT
I’m going to close this for now, because as part of https://bugs.webkit.org/show_bug.cgi?id=189955 I plan to do a rewriting scheme for entry points that ensure that this bug is redundant.
Comment 3 Myles C. Maxfield 2018-10-13 14:30:30 PDT
Migrated to https://api.github.com/repos/gpuweb/WHLSL/issues/34
Comment 4 Myles C. Maxfield 2018-10-13 14:53:53 PDT
https://github.com/gpuweb/WHLSL/issues/34