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RESOLVED INVALID
189751
[WHLSL] The input attributes of a shader should be collected into a single struct
https://bugs.webkit.org/show_bug.cgi?id=189751
Summary
[WHLSL] The input attributes of a shader should be collected into a single st...
Thomas Denney
Reported
2018-09-19 10:07:39 PDT
Currently the interpreter allows many attribute parameters, but these should be flattened down into a single struct.
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Myles C. Maxfield
Comment 1
2018-09-22 01:51:59 PDT
(In reply to Thomas Denney from
comment #0
)
> Currently the interpreter allows many attribute parameters, but these should > be flattened down into a single struct.
I don't understand what this means
Thomas Denney
Comment 2
2018-09-25 11:15:30 PDT
I’m going to close this for now, because as part of
https://bugs.webkit.org/show_bug.cgi?id=189955
I plan to do a rewriting scheme for entry points that ensure that this bug is redundant.
Myles C. Maxfield
Comment 3
2018-10-13 14:30:30 PDT
Migrated to
https://api.github.com/repos/gpuweb/WHLSL/issues/34
Myles C. Maxfield
Comment 4
2018-10-13 14:53:53 PDT
https://github.com/gpuweb/WHLSL/issues/34
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