We should take into consideration canvas drawing for throttling DOM timers. This will: - Fix cases where the DOMTimer would be throttled even though it is drawing on a canvas (e.g. http://hint.fm/wind) - Use less CPU when the canvas being drawn onto is outside the viewport. Radar: <rdar://problem/19102218>
Created attachment 242329 [details] Patch
Comment on attachment 242329 [details] Patch r=me
Comment on attachment 242329 [details] Patch Clearing flags on attachment: 242329 Committed r176609: <http://trac.webkit.org/changeset/176609>
All reviewed patches have been landed. Closing bug.
What was the reason to have this fixed in a new bug, not in bug 139054 where the problem was reported? It is usually best to associate fixes with original reports.
*** Bug 139054 has been marked as a duplicate of this bug. ***
(In reply to comment #5) > What was the reason to have this fixed in a new bug, not in bug 139054 where > the problem was reported? It is usually best to associate fixes with > original reports. Sorry, I was only aware of the radar. Otherwise I wouldn't have bothered to create a new report.