/* Transform Feedback */ WebGLTransformFeedback? createTransformFeedback(); void deleteTransformFeedback(WebGLTransformFeedback?); [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback?); void bindTransformFeedback (GLenum target, GLuint id); void beginTransformFeedback(GLenum primitiveMode); void endTransformFeedback(); void transformFeedbackVaryings(WebGLProgram? program, GLsizei count, sequence<DOMString> varyings, GLenum bufferMode); WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram? program, GLuint index); void pauseTransformFeedback(); void resumeTransformFeedback();
<rdar://problem/15002432>
*** This bug has been marked as a duplicate of bug 205823 ***