RESOLVED FIXED 126942
[WebGL2] Sync objects
https://bugs.webkit.org/show_bug.cgi?id=126942
Summary [WebGL2] Sync objects
Dean Jackson
Reported 2014-01-13 15:46:19 PST
/* Sync objects */ WebGLSync? fenceSync(GLenum condition, GLbitfield flags); GLboolean isSync(WebGLSync? sync); void deleteSync(WebGLSync? sync); GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); void waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); /* TODO: document return type */ any getSyncParameter(WebGLSync? sync, GLenum pname);
Attachments
Patch (21.01 KB, patch)
2020-07-16 18:01 PDT, James Darpinian
no flags
rebaseline test (26.84 KB, patch)
2020-07-16 22:53 PDT, James Darpinian
no flags
Dean Jackson
Comment 1 2014-01-13 15:46:42 PST
James Darpinian
Comment 2 2020-07-16 18:01:32 PDT
James Darpinian
Comment 3 2020-07-16 22:53:45 PDT
Created attachment 404538 [details] rebaseline test
Kenneth Russell
Comment 4 2020-07-17 12:45:47 PDT
Comment on attachment 404538 [details] rebaseline test Fantastic work James! LGTM too.
EWS
Comment 5 2020-07-17 13:20:08 PDT
EWS
Comment 6 2020-07-17 14:51:21 PDT
Committed r264535: <https://trac.webkit.org/changeset/264535> All reviewed patches have been landed. Closing bug and clearing flags on attachment 404538 [details].
Radar WebKit Bug Importer
Comment 7 2020-07-17 14:52:13 PDT
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