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RESOLVED FIXED
121849
Implement symbol name hashing for WebGL shaders
https://bugs.webkit.org/show_bug.cgi?id=121849
Summary
Implement symbol name hashing for WebGL shaders
Dean Jackson
Reported
2013-09-24 11:28:49 PDT
ANGLE provides the feature to do symbol name translation for everything. This is handy if lower-level GL drivers do not like compiling shaders that redefine built-in symbol names (e.g. "sin"). This causes us to fail the Khronos test conformance/glsl/misc/shader-with-non-reserved-words.html on some hardware. Turn on the name mapping. I have some complaints with the technique that ANGLE provides, but a combination of our 32bit hash plus incrementing number should be fine.
https://code.google.com/p/angleproject/issues/detail?id=474
<
rdar://problem/15036575
>
Attachments
Patch
(8.52 KB, patch)
2013-09-24 11:37 PDT
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Patch
(8.07 KB, patch)
2013-09-24 12:30 PDT
,
Dean Jackson
no flags
Details
Formatted Diff
Diff
Patch
(8.09 KB, patch)
2013-09-24 12:37 PDT
,
Dean Jackson
andersca
: review+
Details
Formatted Diff
Diff
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Dean Jackson
Comment 1
2013-09-24 11:37:44 PDT
Created
attachment 212486
[details]
Patch
Dean Jackson
Comment 2
2013-09-24 12:30:49 PDT
Created
attachment 212489
[details]
Patch
Dean Jackson
Comment 3
2013-09-24 12:37:08 PDT
Created
attachment 212490
[details]
Patch
Dean Jackson
Comment 4
2013-09-24 12:43:32 PDT
Committed
r156352
: <
http://trac.webkit.org/changeset/156352
>
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