Bug 218972
Summary: | Use downcast instead of static_cast for casting GraphicsContextGL -> GraphicsContextGLOpenGL | ||
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Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | dino, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | WebKit Local Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | 218333 | ||
Bug Blocks: |
Kimmo Kinnunen
Use downcast instead of static_cast for casting GraphicsContextGL to GraphicsContextGLOpenGL
This is to be done only if removing !USE(ANGLE) from WebGL implementation is not possible.
https://bugs.webkit.org/show_bug.cgi?id=218333#c9
Simon Fraser (smfr) 2020-11-13 10:38:15 PST
>> Source/WebCore/html/canvas/WebGLRenderingContextBase.cpp:1790
>> + static_cast<GraphicsContextGLOpenGL*>(m_context.get())->compressedTexImage2D(target, level, internalformat, width, height,
>I think you should add SPECIALIZE_TYPE_TRAITS macros and use downcast<> for all these casts.
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/71747680>