Bug 189751
Summary: | [WHLSL] The input attributes of a shader should be collected into a single struct | ||
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Product: | WebKit | Reporter: | Thomas Denney <tdenney> |
Component: | WebGPU | Assignee: | Thomas Denney <tdenney> |
Status: | RESOLVED INVALID | ||
Severity: | Normal | CC: | dino, mmaxfield |
Priority: | P2 | ||
Version: | WebKit Nightly Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 189202 |
Thomas Denney
Currently the interpreter allows many attribute parameters, but these should be flattened down into a single struct.
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Myles C. Maxfield
(In reply to Thomas Denney from comment #0)
> Currently the interpreter allows many attribute parameters, but these should
> be flattened down into a single struct.
I don't understand what this means
Thomas Denney
I’m going to close this for now, because as part of https://bugs.webkit.org/show_bug.cgi?id=189955 I plan to do a rewriting scheme for entry points that ensure that this bug is redundant.
Myles C. Maxfield
Migrated to https://api.github.com/repos/gpuweb/WHLSL/issues/34
Myles C. Maxfield
https://github.com/gpuweb/WHLSL/issues/34