Bug 100920

Summary: [Cairo] [TextureMapper] WebGL does not clear buffer after one frame is composited in TextureMapperGL
Product: WebKit Reporter: ys.suh
Component: WebKitGTKAssignee: Nobody <webkit-unassigned>
Status: RESOLVED DUPLICATE    
Severity: Minor CC: dino, dongseong.hwang, d-r, joone, mrobinson, noam, webkit.review.bot
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: Other   
OS: Linux   
URL: http://aleksandarrodic.com/p/jellyfish/
Attachments:
Description Flags
Patch
none
Patch noam: review+

ys.suh
Reported 2012-10-31 23:08:24 PDT
Since the paintToTextureMapper method just return after drawing WebGL texture to compositing layer, uncleared features remain on next frame. Test page: http://aleksandarrodic.com/p/jellyfish/ I mainly tested this on GTK port and this also occurs on QT port which uses TextureMapperGL.
Attachments
Patch (1.84 KB, patch)
2012-10-31 23:16 PDT, ys.suh
no flags
Patch (1.89 KB, patch)
2012-11-05 17:51 PST, ys.suh
noam: review+
ys.suh
Comment 1 2012-10-31 23:16:22 PDT
Joone Hur
Comment 2 2012-11-05 17:01:41 PST
Comment on attachment 171775 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=171775&action=review > Source/WebCore/ChangeLog:8 > + Additional information of the change such as approach, rationale. Please add per-function descriptions below (OOPS!). You need to add details on your patch. > Source/WebCore/ChangeLog:10 > + No new tests (OOPS!). Please add a reason why new tests are not required.
ys.suh
Comment 3 2012-11-05 17:51:06 PST
Dongseong Hwang
Comment 4 2013-01-10 20:37:59 PST
Oops, I fixed this bug because I did not know you had fixed. Sorry. *** This bug has been marked as a duplicate of bug 105326 ***
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