RESOLVED FIXED Bug 95858
Move updateHoverActiveState to Document
https://bugs.webkit.org/show_bug.cgi?id=95858
Summary Move updateHoverActiveState to Document
Allan Sandfeld Jensen
Reported 2012-09-05 08:26:47 PDT
RenderLayer::updateHoverActiveState contains the logic that updates hover and active states during hit-tests, but hover and active states are document states, and does have any relation to layers other than documents having at least one layer. By moving the function it will be in the same place as other active/hover state maintainace, plus we can avoid excessive updates of the states when some paths like RenderFlowThread::nodeAtPoint starts new hit-tests on a layer-level. This patch/bug is the first step of an effort to move the side-effects of hover/active update out of hit-testing, so hit-testing ends up only doing hit-testing and does not cause side-effects.
Attachments
Patch (16.97 KB, patch)
2012-09-05 08:29 PDT, Allan Sandfeld Jensen
no flags
Patch (16.96 KB, patch)
2012-09-05 09:21 PDT, Allan Sandfeld Jensen
no flags
Allan Sandfeld Jensen
Comment 1 2012-09-05 08:29:17 PDT
Kenneth Rohde Christiansen
Comment 2 2012-09-05 08:45:19 PDT
Comment on attachment 162256 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=162256&action=review > Source/WebCore/dom/Document.cpp:6124 > +static RenderObject* commonAncestor(RenderObject* obj1, RenderObject* obj2) nearestCommonAncestor? or ? closestCommon? > Source/WebCore/dom/Document.cpp:6132 > + for (RenderObject* currObj1 = obj1; currObj1; currObj1 = currObj1->hoverAncestor()) > + for (RenderObject* currObj2 = obj2; currObj2; currObj2 = currObj2->hoverAncestor()) > + if (currObj1 == currObj2) > + return currObj1; style guide says this needs braces.
Allan Sandfeld Jensen
Comment 3 2012-09-05 09:06:04 PDT
(In reply to comment #2) > (From update of attachment 162256 [details]) > View in context: https://bugs.webkit.org/attachment.cgi?id=162256&action=review > > > Source/WebCore/dom/Document.cpp:6124 > > +static RenderObject* commonAncestor(RenderObject* obj1, RenderObject* obj2) > > nearestCommonAncestor? or ? closestCommon? > Good point. I think nearest common ancestor (NCA) is the standard term in algorithmics. > > Source/WebCore/dom/Document.cpp:6132 > > + for (RenderObject* currObj1 = obj1; currObj1; currObj1 = currObj1->hoverAncestor()) > > + for (RenderObject* currObj2 = obj2; currObj2; currObj2 = currObj2->hoverAncestor()) > > + if (currObj1 == currObj2) > > + return currObj1; > > style guide says this needs braces. Will fix.
Allan Sandfeld Jensen
Comment 4 2012-09-05 09:21:51 PDT
Antonio Gomes
Comment 5 2012-09-06 07:41:10 PDT
Comment on attachment 162264 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=162264&action=review Looks good overall. One question: > Source/WebCore/rendering/RenderView.cpp:98 > +bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) > +{ > + bool inside = layer()->hitTest(request, location, result); > + > + // Next set up the correct :hover/:active state along the new chain. > + document()->updateHoverActiveState(request, result); whoever does not go through this new API won't get hover/active states updated? Is that safe?
Allan Sandfeld Jensen
Comment 6 2012-09-06 08:00:52 PDT
(In reply to comment #5) > (From update of attachment 162264 [details]) > View in context: https://bugs.webkit.org/attachment.cgi?id=162264&action=review > > Looks good overall. > > One question: > > > Source/WebCore/rendering/RenderView.cpp:98 > > +bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) > > +{ > > + bool inside = layer()->hitTest(request, location, result); > > + > > + // Next set up the correct :hover/:active state along the new chain. > > + document()->updateHoverActiveState(request, result); > > whoever does not go through this new API won't get hover/active states updated? Is that safe? It is intentional. The point is that some code-paths like RenderFlowThread::nodeAtPoint calls RenderLayer::hitTest, but does not need to make that update. The actual update will be handled again later by the layer that originally triggered the hit-test that ended up in RenderFlowThread::nodeAtPoint. I did check all places that calls the hitTest functions, and the only place the layer hitTest was called directly instead of going over RenderLayer, was something I had written myself for RenderFrameBase, and that was only written that way because I needed to call hitTest with a hitTestPoint that was not the same as the point in hitTestResult. Which is why the API for RenderView hit-test was expanded in this patch to make that possible.
Allan Sandfeld Jensen
Comment 7 2012-09-06 08:04:21 PDT
(In reply to comment #6) > I did check all places that calls the hitTest functions, and the only place the layer hitTest was called directly instead of going over RenderLayer make that: instead of going over RenderView ..
Antonio Gomes
Comment 8 2012-09-06 08:13:23 PDT
(In reply to comment #6) > (In reply to comment #5) > > (From update of attachment 162264 [details] [details]) > > View in context: https://bugs.webkit.org/attachment.cgi?id=162264&action=review > > > > Looks good overall. > > > > One question: > > > > > Source/WebCore/rendering/RenderView.cpp:98 > > > +bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) > > > +{ > > > + bool inside = layer()->hitTest(request, location, result); > > > + > > > + // Next set up the correct :hover/:active state along the new chain. > > > + document()->updateHoverActiveState(request, result); > > > > whoever does not go through this new API won't get hover/active states updated? Is that safe? > > It is intentional. The point is that some code-paths like RenderFlowThread::nodeAtPoint calls RenderLayer::hitTest, but does not need to make that update. The actual update will be handled again later by the layer that originally triggered the hit-test that ended up in RenderFlowThread::nodeAtPoint. > > I did check all places that calls the hitTest functions, and the only place the layer hitTest was called directly instead of going over RenderLayer, was something I had written myself for RenderFrameBase, and that was only written that way because I needed to call hitTest with a hitTestPoint that was not the same as the point in hitTestResult. Which is why the API for RenderView hit-test was expanded in this patch to make that possible. Ok. Adding Simon, in order to give him some time to comment.
Allan Sandfeld Jensen
Comment 9 2012-09-13 08:08:32 PDT
Comment on attachment 162264 [details] Patch Seems to have trouble applying cleanly. Will land manually.
Allan Sandfeld Jensen
Comment 10 2012-09-13 08:22:16 PDT
Allan Sandfeld Jensen
Comment 11 2012-09-13 08:25:20 PDT
Comment on attachment 162264 [details] Patch Clearing flags after landing
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