BlackBerry port has disabled the Texture related code in FECustomFilter which I think will prevent us from using custom filter in SVG. We should rename the WebCore/platform/graphics/blackberry/Texture.h Texture class to LayerTexture so we can use gpu/Texture.h with FECustomFilter.
FECustomFilter no longer uses gpu/Texture but instead has a Platform3DObject. However, I still think the rename makes sense to avoid file and class name conflicts in the future.
No longer related to CSS Shaders.
Created attachment 197228 [details] Patch
This is a straight up rename, no functional changes.
Created attachment 197241 [details] Patch This patch does not actually need to modify FECustomFilter.cpp after all (see comment above), so remove that bit from the Changelog
Comment on attachment 197241 [details] Patch LGTM.
Comment on attachment 197241 [details] Patch Clearing flags on attachment: 197241 Committed r148129: <http://trac.webkit.org/changeset/148129>
All reviewed patches have been landed. Closing bug.