gl.bindTexture accepts either TEXTURE_2D or TEXTURE_CUBE_MAP targets, but we tried to replay with TEXTURE_CUBE_MAP_POSITIVE_X and others for 3D textures. Patch to follow.
Created attachment 161920 [details] Patch
Comment on attachment 161920 [details] Patch Clearing flags on attachment: 161920 Committed r127459: <http://trac.webkit.org/changeset/127459>
All reviewed patches have been landed. Closing bug.