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RESOLVED FIXED
94755
[CSS Shaders] Create constants for vertex attribute sizes and offsets
https://bugs.webkit.org/show_bug.cgi?id=94755
Summary
[CSS Shaders] Create constants for vertex attribute sizes and offsets
Max Vujovic
Reported
2012-08-22 16:28:44 PDT
Right now, vertex attribute sizes are literal constants in CustomFilterMesh.cpp like this: static const unsigned AttachedMeshVertexSize = 4 + // vec4 a_position 2 + // vec2 a_texCoord 2; // vec2 a_meshCoord It would be better to make them public members of CustomFilterMesh like this: static const unsigned PositionAttribSize = 4; static const unsigned TexAttribSize = 2; That way, we can use the constants when we bind the attributes in FECustomFilter::bindProgramAndBuffers.
Attachments
Patch
(13.28 KB, patch)
2012-10-09 11:29 PDT
,
Max Vujovic
no flags
Details
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proposed patch, testcase, etc.
Max Vujovic
Comment 1
2012-10-09 11:29:02 PDT
Created
attachment 167797
[details]
Patch
WebKit Review Bot
Comment 2
2012-10-09 12:49:01 PDT
Comment on
attachment 167797
[details]
Patch Clearing flags on attachment: 167797 Committed
r130797
: <
http://trac.webkit.org/changeset/130797
>
WebKit Review Bot
Comment 3
2012-10-09 12:49:04 PDT
All reviewed patches have been landed. Closing bug.
Max Vujovic
Comment 4
2012-10-09 13:36:40 PDT
Thanks for the review, Dean!
Adam Barth
Comment 5
2012-10-09 14:06:18 PDT
The path for CustomFilterConstants.h in the build system doesn't match the path where you placed the file. Which is right?
Adam Barth
Comment 6
2012-10-09 14:07:44 PDT
I'm going to move the file to the filters directory. Please fix if that's not the right thing to do.
Max Vujovic
Comment 7
2012-10-09 14:23:18 PDT
(In reply to
comment #6
)
> I'm going to move the file to the filters directory. Please fix if that's not the right thing to do.
You're right. Thanks Adam!
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