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RESOLVED FIXED
94550
[chromium] Texture layer should not generate zero textureId quads
https://bugs.webkit.org/show_bug.cgi?id=94550
Summary
[chromium] Texture layer should not generate zero textureId quads
Alexandre Elias
Reported
2012-08-20 17:07:57 PDT
[chromium] Texture layer should not generate zero textureId quads
Attachments
Patch
(3.90 KB, patch)
2012-08-20 17:12 PDT
,
Alexandre Elias
no flags
Details
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proposed patch, testcase, etc.
Alexandre Elias
Comment 1
2012-08-20 17:12:54 PDT
Created
attachment 159566
[details]
Patch
Dana Jansens
Comment 2
2012-08-20 17:17:14 PDT
Comment on
attachment 159566
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=159566&action=review
> Source/WebCore/platform/graphics/chromium/cc/CCTextureLayerImpl.cpp:91 > + m_externalTextureResource = 0;
I don't think you need this, m_externalTextureResource is cleared in didDraw. And we won't call didLoseContext in the middle of creating the quads for a frame right?
Adrienne Walker
Comment 3
2012-08-20 17:20:58 PDT
Comment on
attachment 159566
[details]
Patch R=me. I think clearing m_externalTextureResources is fine. Thanks for fixing this bug.
WebKit Review Bot
Comment 4
2012-08-20 19:35:49 PDT
Comment on
attachment 159566
[details]
Patch Clearing flags on attachment: 159566 Committed
r126122
: <
http://trac.webkit.org/changeset/126122
>
WebKit Review Bot
Comment 5
2012-08-20 19:35:53 PDT
All reviewed patches have been landed. Closing bug.
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