[chromium] Texture layer should not generate zero textureId quads
Created attachment 159566 [details] Patch
Comment on attachment 159566 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=159566&action=review > Source/WebCore/platform/graphics/chromium/cc/CCTextureLayerImpl.cpp:91 > + m_externalTextureResource = 0; I don't think you need this, m_externalTextureResource is cleared in didDraw. And we won't call didLoseContext in the middle of creating the quads for a frame right?
Comment on attachment 159566 [details] Patch R=me. I think clearing m_externalTextureResources is fine. Thanks for fixing this bug.
Comment on attachment 159566 [details] Patch Clearing flags on attachment: 159566 Committed r126122: <http://trac.webkit.org/changeset/126122>
All reviewed patches have been landed. Closing bug.