Implement new synchronized audio I/O render method in chromium
Created attachment 157277 [details] Patch
Comment on attachment 157277 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=157277&action=review Looks generally fine -- r=me -- but a couple of comments which you can feel free to ignore if they're off base. > Source/WebKit/chromium/src/AudioDestinationChromium.cpp:92 > + AudioBus silence(2, renderBufferSize); 2? Really? Why not numberOfChannels? > Source/WebKit/chromium/src/AudioDestinationChromium.cpp:139 > + AudioBus wrapperBus(2, numberOfFrames, false); 2 again? If this is a temporary hack until this code is generalized then add a FIXME. > Source/WebKit/chromium/src/AudioDestinationChromium.cpp:180 > + // Render using the Web Audio engine. Does this comment add any value?
Committed r125618: <http://trac.webkit.org/changeset/125618>