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RESOLVED FIXED
89277
[Texmap] Share gaussian formula between shaders in TextureMapperShaderManager.
https://bugs.webkit.org/show_bug.cgi?id=89277
Summary
[Texmap] Share gaussian formula between shaders in TextureMapperShaderManager.
Dongseong Hwang
Reported
2012-06-16 01:06:01 PDT
Remove "FIXME : share gaussian formula between shaders" in TextureMapperShaderManager. Moreover, this patch can increase performance, because it calculates gaussian kernel only one time.
Attachments
patch v.1
(12.09 KB, patch)
2012-06-16 01:08 PDT
,
Dongseong Hwang
noam
: review-
noam
: commit-queue-
Details
Formatted Diff
Diff
patch v.2
(12.74 KB, patch)
2012-06-16 19:17 PDT
,
Dongseong Hwang
noam
: review+
noam
: commit-queue-
Details
Formatted Diff
Diff
patch v.3
(12.71 KB, patch)
2012-06-16 20:25 PDT
,
Dongseong Hwang
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Dongseong Hwang
Comment 1
2012-06-16 01:08:09 PDT
Created
attachment 147958
[details]
patch v.1
Dongseong Hwang
Comment 2
2012-06-16 01:09:59 PDT
Comment on
attachment 147958
[details]
patch v.1 View in context:
https://bugs.webkit.org/attachment.cgi?id=147958&action=review
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:43 > + STRINGIFY_VAL(src)
It is needless, but I amended it for symmetric with FRAGMENT_SHADER.
Dongseong Hwang
Comment 3
2012-06-16 06:49:52 PDT
Comment on
attachment 147958
[details]
patch v.1 View in context:
https://bugs.webkit.org/attachment.cgi?id=147958&action=review
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:46 > + STRINGIFY_VAL(src)
I add STRINGIFY_VAL in order to use macro in shader code, especially GAUSSIAN_KERNEL_HALF_WIDTH and GAUSSIAN_KERNEL_STEP.
Noam Rosenthal
Comment 4
2012-06-16 07:03:14 PDT
Comment on
attachment 147958
[details]
patch v.1 View in context:
https://bugs.webkit.org/attachment.cgi?id=147958&action=review
> Source/WebCore/ChangeLog:8 > + [Texmap] Share gaussian formula between shaders in TextureMapperShaderManager. > +
https://bugs.webkit.org/show_bug.cgi?id=89277
> + > + Reviewed by NOBODY (OOPS!). > + > + No new tests. This patch doesn't change behavior.
You're doing a lot more than that, actually moving to a more accurate gaussian blur... I like that, but please describe in the Changelog.
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:672 > + } > + // Normalize the kernel
Extra line
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:678 > + } > + return kernel;
Extra line
Dongseong Hwang
Comment 5
2012-06-16 19:17:12 PDT
Created
attachment 148000
[details]
patch v.2
Dongseong Hwang
Comment 6
2012-06-16 19:18:48 PDT
I'm glad because you like this. :)
Noam Rosenthal
Comment 7
2012-06-16 19:25:25 PDT
Comment on
attachment 148000
[details]
patch v.2 View in context:
https://bugs.webkit.org/attachment.cgi?id=148000&action=review
Awesome! Please fix nit-picks before committing.
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:658 > + return exp(- (x * x) / 2.f);
Remove space between - and ( Use 2. instead of 2.f
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:678 > + if (!prepared) { > + kernel[0] = gauss(0); > + float sum = kernel[0]; > + for (unsigned i = 1; i < GAUSSIAN_KERNEL_HALF_WIDTH; ++i) { > + kernel[i] = gauss(i * GAUSSIAN_KERNEL_STEP); > + sum += 2 * kernel[i]; > + } > + > + // Normalize the kernel > + float scale = 1 / sum; > + for (unsigned i = 0; i < GAUSSIAN_KERNEL_HALF_WIDTH; ++i) > + kernel[i] *= scale; > + prepared = true; > + }
Better to do if (prepared) return kernel;
Dongseong Hwang
Comment 8
2012-06-16 20:25:19 PDT
Created
attachment 148004
[details]
patch v.3 Good advice.
WebKit Review Bot
Comment 9
2012-06-16 21:42:35 PDT
Comment on
attachment 148004
[details]
patch v.3 Clearing flags on attachment: 148004 Committed
r120545
: <
http://trac.webkit.org/changeset/120545
>
WebKit Review Bot
Comment 10
2012-06-16 21:42:39 PDT
All reviewed patches have been landed. Closing bug.
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