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RESOLVED FIXED
88718
Make WebGL mark draws for compositing even if the draw count is zero
https://bugs.webkit.org/show_bug.cgi?id=88718
Summary
Make WebGL mark draws for compositing even if the draw count is zero
Gregg Tavares
Reported
2012-06-09 13:56:37 PDT
Make WebGL mark draws for compositing even if the draw count is zero
Attachments
Patch
(1.91 KB, patch)
2012-06-09 13:58 PDT
,
Gregg Tavares
no flags
Details
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proposed patch, testcase, etc.
Gregg Tavares
Comment 1
2012-06-09 13:58:17 PDT
Created
attachment 146717
[details]
Patch
Kenneth Russell
Comment 2
2012-06-09 22:51:03 PDT
Comment on
attachment 146717
[details]
Patch Looks fine. Is there any way we could adjust one of the pixel tests which uses requestAnimationFrame to verify this behavior? r=me in the meantime.
WebKit Review Bot
Comment 3
2012-06-09 23:36:43 PDT
Comment on
attachment 146717
[details]
Patch Clearing flags on attachment: 146717 Committed
r119922
: <
http://trac.webkit.org/changeset/119922
>
WebKit Review Bot
Comment 4
2012-06-09 23:36:47 PDT
All reviewed patches have been landed. Closing bug.
Gregg Tavares
Comment 5
2012-06-11 15:19:27 PDT
Unfortunately there's no way I know of to test this automatically example of bug clear canvas to green wait for composite at this point any read will be 0,0,0,0 but display will be green draw with count of 0 at this point composite should show cleared canvas since the draw should have forced a composite but there's no way to test, at least not with layout tests. a screen capture could test this. Put manual tests here for now.
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/manual/
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