RESOLVED FIXED 87080
Use the same animation begin time while updating compositing layers
https://bugs.webkit.org/show_bug.cgi?id=87080
Summary Use the same animation begin time while updating compositing layers
Simon Fraser (smfr)
Reported 2012-05-21 22:36:40 PDT
RenderLayerCompositor::updateCompositingLayers() ends up calling code that relies on the current state of animations, via calls to RenderLayer::currentTransform(). This is called while mapping layer bounds to absolute coordinates, for overlap testing. We should treat the entire compositing layer update as one animation batch (begin/end animation update). Without this, it's impossible to compare the results of coordinate mapping via two different code paths in ASSERTs. It seems reasonable to do anyway.
Attachments
Patch (9.48 KB, patch)
2012-05-22 13:49 PDT, Simon Fraser (smfr)
dino: review+
Simon Fraser (smfr)
Comment 1 2012-05-22 13:49:04 PDT
Dean Jackson
Comment 2 2012-05-22 13:59:24 PDT
Comment on attachment 143356 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=143356&action=review > Source/WebCore/ChangeLog:26 > + to cover over calls to recalcStyle which might need this (87159). over-calls? > Source/WebCore/css/CSSComputedStyleDeclaration.cpp:1325 > + AnimationUpdateBlock animationBlock(renderer->animation()); I like animationUpdateBlock as the var names through the patch, but not a big deal. > Source/WebCore/rendering/RenderLayerCompositor.cpp:354 > + Frame* frame = m_renderView->frameView()->frame(); > + AnimationUpdateBlock animationBlock(frame->animation()); One line? no need for frame elsewhere?
Simon Fraser (smfr)
Comment 3 2012-05-22 14:19:09 PDT
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