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RESOLVED FIXED
85121
Implement reverse animation direction on Windows CoreAnimation
https://bugs.webkit.org/show_bug.cgi?id=85121
Summary
Implement reverse animation direction on Windows CoreAnimation
Dean Jackson
Reported
2012-04-27 20:15:18 PDT
Windows falls back to software animation when the direction is reverse or alternate-reverse.
Attachments
Invalid Patch
(1.63 KB, patch)
2013-10-16 13:57 PDT
,
Brent Fulgham
no flags
Details
Formatted Diff
Diff
Patch
(7.07 KB, patch)
2013-10-21 17:34 PDT
,
Brent Fulgham
no flags
Details
Formatted Diff
Diff
Patch
(7.35 KB, patch)
2013-10-21 17:49 PDT
,
Brent Fulgham
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2012-04-27 20:16:03 PDT
<
rdar://problem/11341982
>
Brent Fulgham
Comment 2
2013-10-15 13:58:15 PDT
Example: LayoutTests/animations/animation-direction-reverse-timing-functions.html LayoutTests/animations/animation-direction-reverse-timing-functions-hardware.html The latter should be completely hardware-accelerated.
Brent Fulgham
Comment 3
2013-10-16 13:55:14 PDT
Running the tests on recent AAS it seems that this is working properly.
Brent Fulgham
Comment 4
2013-10-16 13:57:55 PDT
Created
attachment 214391
[details]
Invalid Patch
Simon Fraser (smfr)
Comment 5
2013-10-16 14:18:39 PDT
Comment on
attachment 214391
[details]
Invalid Patch Please mention the radar number too.
Brent Fulgham
Comment 6
2013-10-16 14:36:12 PDT
This patch will be correct in a future version of CoreGraphics.
Brent Fulgham
Comment 7
2013-10-21 16:34:49 PDT
CoreGraphics is fine. The Windows port was simply missing logic to invert the control points used in the timing function (see toCAMediaTimingFunction in PlatformCAAnimationMac.mm for details).
Brent Fulgham
Comment 8
2013-10-21 17:34:17 PDT
Created
attachment 214800
[details]
Patch
Dean Jackson
Comment 9
2013-10-21 17:41:20 PDT
Comment on
attachment 214800
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=214800&action=review
> Source/WebCore/platform/animation/TimingFunction.h:145 > + return adoptRef(new CubicBezierTimingFunction(Ease, 1.0 - m_x2, 1.0 - m_y2, 1.0 - m_x1, 1.0 - m_y1));
As discussed on IRC... BTW - why not return CubicBezierTimingFunction::create(new points); ?
Brent Fulgham
Comment 10
2013-10-21 17:49:02 PDT
Created
attachment 214802
[details]
Patch
WebKit Commit Bot
Comment 11
2013-10-21 19:03:43 PDT
Comment on
attachment 214802
[details]
Patch Clearing flags on attachment: 214802 Committed
r157773
: <
http://trac.webkit.org/changeset/157773
>
WebKit Commit Bot
Comment 12
2013-10-21 19:03:46 PDT
All reviewed patches have been landed. Closing bug.
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