RESOLVED FIXED Bug 85117
vertexAttribPointer needs to reject large negative offsets
https://bugs.webkit.org/show_bug.cgi?id=85117
Summary vertexAttribPointer needs to reject large negative offsets
Kenneth Russell
Reported 2012-04-27 18:39:14 PDT
The WebGL conformance test conformance/buffers/index-validation.html is now failing because the test was updated to reflect the spec, which is that negative offsets cause an INVALID_VALUE error to be generated. The test was previously expecting that the large negative offset would be truncated to 32 bits and show up as a positive value. I am not even sure that WebKit's IDL and binding generators can support long long values passed from JavaScript to C++ right now. That might be the bulk of this fix.
Attachments
Patch (16.18 KB, patch)
2012-05-04 16:23 PDT, Zhenyao Mo
no flags
Patch (21.00 KB, patch)
2012-05-07 09:36 PDT, Zhenyao Mo
kbr: review+
Zhenyao Mo
Comment 1 2012-05-04 15:16:26 PDT
Taking this one. It's the last bug fix to make chrome webgl 1.0.1 conformant.
Zhenyao Mo
Comment 2 2012-05-04 16:23:46 PDT
Zhenyao Mo
Comment 3 2012-05-04 16:25:33 PDT
Tested in chromium and webkit on Mac. The test is synced from khronos. Please have a look. (I used long long in place of GLsizeiptr and GLintptr to be consistent with the types used in the bindings)
Kenneth Russell
Comment 4 2012-05-04 16:33:05 PDT
Comment on attachment 140358 [details] Patch Looks good. r=me Let's wait for it to clear the EWS before committing though.
WebKit Review Bot
Comment 5 2012-05-05 07:50:58 PDT
Comment on attachment 140358 [details] Patch Clearing flags on attachment: 140358 Committed r116221: <http://trac.webkit.org/changeset/116221>
WebKit Review Bot
Comment 6 2012-05-05 07:51:03 PDT
All reviewed patches have been landed. Closing bug.
Andy Estes
Comment 7 2012-05-05 13:15:02 PDT
This breaks the build on platforms that compile with -Wshorten-64-to-32, since there are now several call sites that pass a long long to a function that expects a GC3Dintptr.
Filip Pizlo
Comment 8 2012-05-05 15:52:23 PDT
Reopening because of the breakage that Andy is talking about.
Filip Pizlo
Comment 9 2012-05-05 15:55:41 PDT
Sorry, but I have to roll this out. :-( Please let me know if you need assistance debugging the build errors we're seeing.
Zhenyao Mo
Comment 10 2012-05-07 09:36:28 PDT
Zhenyao Mo
Comment 11 2012-05-07 09:51:04 PDT
Comment on attachment 140538 [details] Patch Ken, I added explicit converting from long long to GC3D types to avoid compiling failures on 32. Please have another look.
Andy Estes
Comment 12 2012-05-07 11:48:03 PDT
The new patch builds for me on the same machine that couldn't build the last patch.
Zhenyao Mo
Comment 13 2012-05-07 12:57:18 PDT
Thanks Andy for testing this out.
Kenneth Russell
Comment 14 2012-05-07 13:03:40 PDT
Comment on attachment 140538 [details] Patch New patch looks OK as long as it compiles. It's a little unfortunate that we lose the ability to change the signatures here with one typedef.
Zhenyao Mo
Comment 15 2012-05-07 16:56:01 PDT
Kenneth Russell
Comment 16 2012-05-08 15:38:49 PDT
*** Bug 85528 has been marked as a duplicate of this bug. ***
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