[chromium] Fix threaded compositor HUD crash
Created attachment 136893 [details] Patch
Comment on attachment 136893 [details] Patch Clearing flags on attachment: 136893 Committed r114000: <http://trac.webkit.org/changeset/114000>
All reviewed patches have been landed. Closing bug.
Sorry for introducing this bug - should have seen it when I did the merge with the other refactoring - but also, it would be simpler and just as good to just hardcode a 50 instead of 40 and ignore the font size in all cases.
Right. I wasn't sure why the font size was being included in the height, since here the fps counter is drawn to the left of the graph instead of on top of it. Feel free to bump this to 50 if that is closer to the intended effect.
FYI I'm about to clobber the font rendering code anyway, so that the HUD can work in multithreaded mode =) I had a nice layout that I think you'll like, otherwise feel free to adjust it afterwards