RESOLVED WONTFIX83082
[chromium] Add support for antialiasing of clipped quads
https://bugs.webkit.org/show_bug.cgi?id=83082
Summary [chromium] Add support for antialiasing of clipped quads
Shawn Singh
Reported 2012-04-03 15:41:34 PDT
https://bugs.webkit.org/show_bug.cgi?id=80806 fixes a bug about disappearing layers that requires that layers to be geometrically clipped. In that bug, we're opting to bypass anti-aliasing for clipped layers, because its a potentially messy case. This bug is a follow-up to 80806 to add anti-aliasing support for clipped quads. David and I talked offline. Some options to consider: 1. Draw the bounding box of the clipped geometry itself, and push the transform complexity to the texture coordinates. 2. Figure out the correct inflation amount in local space, that corresponds to 0.5 pixels in device space. It is possible to issue the original un-transformed quad to the GPU, and the GPU will handle correct clipping.
Attachments
Shawn Singh
Comment 1 2013-04-10 13:22:47 PDT
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