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RESOLVED FIXED
Bug 80843
[TexMap] Reuse textures following the same rules as they do internally.
https://bugs.webkit.org/show_bug.cgi?id=80843
Summary
[TexMap] Reuse textures following the same rules as they do internally.
Jocelyn Turcotte
Reported
2012-03-12 08:34:28 PDT
[TexMap] Remove the texture pool.
Attachments
Patch
(5.88 KB, patch)
2012-03-12 08:35 PDT
,
Jocelyn Turcotte
no flags
Details
Formatted Diff
Diff
Patch
(5.65 KB, patch)
2012-03-15 13:25 PDT
,
Jocelyn Turcotte
noam
: review+
Details
Formatted Diff
Diff
Show Obsolete
(1)
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Add attachment
proposed patch, testcase, etc.
Jocelyn Turcotte
Comment 1
2012-03-12 08:35:55 PDT
Created
attachment 131328
[details]
Patch
Noam Rosenthal
Comment 2
2012-03-15 09:17:24 PDT
Comment on
attachment 131328
[details]
Patch When drawing the same scene over and over again, you'd have intermediate surfaces with the same size. Thus, the texture-pool can be really helpful. Not sure about the benefit of this patch.
Jocelyn Turcotte
Comment 3
2012-03-15 13:21:11 PDT
I assumed that creating textures or is negligible but it's different for surfaces as they can get recreated for every rendered frames, along with their FBO. I'm uploading a patch that fixes the logic for texture reuse instead and keep the behavior.
Jocelyn Turcotte
Comment 4
2012-03-15 13:25:06 PDT
Created
attachment 132109
[details]
Patch
Jocelyn Turcotte
Comment 5
2012-03-16 03:22:13 PDT
Committed
r110979
: <
http://trac.webkit.org/changeset/110979
>
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