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RESOLVED FIXED
79143
[Texmap] Consolidate the common parts of TextureMapperGL::drawTexture
https://bugs.webkit.org/show_bug.cgi?id=79143
Summary
[Texmap] Consolidate the common parts of TextureMapperGL::drawTexture
Yael
Reported
2012-02-21 12:47:39 PST
We should not have duplicate code in those methods.
Attachments
Patch.
(9.40 KB, patch)
2012-02-22 14:14 PST
,
Yael
noam
: review-
Details
Formatted Diff
Diff
Patch.
(14.71 KB, patch)
2012-02-22 19:05 PST
,
Yael
noam
: review-
Details
Formatted Diff
Diff
Third try
(15.44 KB, patch)
2012-02-23 15:53 PST
,
Yael
no flags
Details
Formatted Diff
Diff
Patch.
(16.19 KB, patch)
2012-02-23 18:16 PST
,
Yael
noam
: review+
Details
Formatted Diff
Diff
Patch for landing.
(16.19 KB, patch)
2012-02-24 07:54 PST
,
Yael
no flags
Details
Formatted Diff
Diff
Show Obsolete
(4)
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Add attachment
proposed patch, testcase, etc.
Yael
Comment 1
2012-02-22 14:14:19 PST
Created
attachment 128288
[details]
Patch.
Noam Rosenthal
Comment 2
2012-02-22 14:46:42 PST
Comment on
attachment 128288
[details]
Patch. This could work a lot better if we just call something like TextureMapperShaderProgram::prepare that deals with the shader-specific aspects, and then do the drawing in a common drawTexture function.
Yael
Comment 3
2012-02-22 19:05:37 PST
Created
attachment 128368
[details]
Patch. Second try.
Noam Rosenthal
Comment 4
2012-02-23 10:12:57 PST
Comment on
attachment 128368
[details]
Patch. View in context:
https://bugs.webkit.org/attachment.cgi?id=128368&action=review
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:214 > + glUniformMatrix4fv(m_matrixVariable, 1, GL_FALSE, m4); > + glUniformMatrix4fv(m_sourceMatrixVariable, 1, GL_FALSE, m4src); > + glUniform1i(m_sourceTextureVariable, 0);
Doesn't make sense that this part is here and not in the common function. Let's have prepare() just receive opacity/mask.
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:217 > + if (maskTexture && maskTexture->isValid()) {
Early return
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h:55 > + virtual void prepareToDraw(const GLfloat m4[], const GLfloat m4src[], float opacity, const BitmapTexture*) {}
Make it just prepare(opacity, mask)
Yael
Comment 5
2012-02-23 10:24:16 PST
(In reply to
comment #4
) Thanks for your review
> (From update of
attachment 128368
[details]
) > View in context:
https://bugs.webkit.org/attachment.cgi?id=128368&action=review
> > > Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:214 > > + glUniformMatrix4fv(m_matrixVariable, 1, GL_FALSE, m4); > > + glUniformMatrix4fv(m_sourceMatrixVariable, 1, GL_FALSE, m4src); > > + glUniform1i(m_sourceTextureVariable, 0); > > Doesn't make sense that this part is here and not in the common function. > Let's have prepare() just receive opacity/mask.
Doing that will result in either more typecasting in the common function, or making the variables part of the base class again. Am I missing something?
Noam Rosenthal
Comment 6
2012-02-23 11:39:26 PST
(In reply to
comment #5
)
> (In reply to
comment #4
) > Thanks for your review > > (From update of
attachment 128368
[details]
[details]) > > View in context:
https://bugs.webkit.org/attachment.cgi?id=128368&action=review
> > > > > Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:214 > > > + glUniformMatrix4fv(m_matrixVariable, 1, GL_FALSE, m4); > > > + glUniformMatrix4fv(m_sourceMatrixVariable, 1, GL_FALSE, m4src); > > > + glUniform1i(m_sourceTextureVariable, 0); > > > > Doesn't make sense that this part is here and not in the common function. > > Let's have prepare() just receive opacity/mask. > > Doing that will result in either more typecasting in the common function, or making the variables part of the base class again. > Am I missing something?
They should be part of the base class.
Yael
Comment 7
2012-02-23 15:53:39 PST
Created
attachment 128578
[details]
Third try
Noam Rosenthal
Comment 8
2012-02-23 16:58:28 PST
Comment on
attachment 128578
[details]
Third try View in context:
https://bugs.webkit.org/attachment.cgi?id=128578&action=review
Almost LGTM :) one fix and we're done.
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.cpp:202 > +void TextureMapperShaderProgramOpacityAndMask::prepare(const BitmapTexture* maskTexture)
I want opacity to be part of the parameters as well; it's ok if it's duplicated. That's because we might want to add another shader that does not use opacity.
Yael
Comment 9
2012-02-23 18:16:08 PST
Created
attachment 128624
[details]
Patch. Merge and address
comment #8
.
WebKit Commit Bot
Comment 10
2012-02-24 02:20:23 PST
Attachment 128624
[details]
did not pass style-queue: Failed to run "['Tools/Scripts/check-webkit-style', '--diff-files', u'Source/WebCore/ChangeLog', u'Source/WebCor..." exit_code: 1 Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h:55: Missing space inside { }. [whitespace/braces] [5] Total errors found: 1 in 5 files If any of these errors are false positives, please file a bug against check-webkit-style.
Noam Rosenthal
Comment 11
2012-02-24 06:38:10 PST
Comment on
attachment 128624
[details]
Patch. LGTM Please fix minor style issue.
Yael
Comment 12
2012-02-24 07:54:51 PST
Created
attachment 128736
[details]
Patch for landing.
WebKit Review Bot
Comment 13
2012-02-24 09:03:04 PST
Comment on
attachment 128736
[details]
Patch for landing. Clearing flags on attachment: 128736 Committed
r108810
: <
http://trac.webkit.org/changeset/108810
>
WebKit Review Bot
Comment 14
2012-02-24 09:03:13 PST
All reviewed patches have been landed. Closing bug.
Rafael Brandao
Comment 15
2012-02-24 10:03:24 PST
Comment on
attachment 128736
[details]
Patch for landing. View in context:
https://bugs.webkit.org/attachment.cgi?id=128736&action=review
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h:56 > + GLint matrixVariable() { return m_matrixVariable; }
Would it make any difference to use "GLint matrixVariable() const { ... }" instead? It may be more code style friendly.
Noam Rosenthal
Comment 16
2012-02-24 13:13:38 PST
(In reply to
comment #15
)
> (From update of
attachment 128736
[details]
) > View in context:
https://bugs.webkit.org/attachment.cgi?id=128736&action=review
> > > Source/WebCore/platform/graphics/texmap/TextureMapperShaderManager.h:56 > > + GLint matrixVariable() { return m_matrixVariable; } > > Would it make any difference to use "GLint matrixVariable() const { ... }" instead? It may be more code style friendly.
I agree, my oversight. Yael, can you clean up some of the constness in the new classes?
Yael
Comment 17
2012-02-24 16:36:49 PST
https://bugs.webkit.org/show_bug.cgi?id=79545
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