CanvasRenderingContext2D has an old setShadows method that sets CMYKa shadows for CG in a hardcoded manner. This hardcoded path is useless now since it'll get overwritten on the CG context via the normal shadow setting route and thus it should be ripped out. This function is currently hit by two canvas layout tests which both still pass after removing the hardcoded CG-specific path. (fast/canvas/shadow-offset-7.html AND fast/canvas/canvas-overloads-setShadow.html).
Created attachment 125734 [details] Patch
Comment on attachment 125734 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=125734&action=review > Source/WebCore/ChangeLog:4 > + Removing old CG shadow code. This needs to be a bit more detailed. Why was the old code added? Why is it OK to remove it now?
Created attachment 125868 [details] Patch
Comment on attachment 125868 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=125868&action=review > Source/WebCore/ChangeLog:8 > + The CG specific shadow offset hack was added in http://trac.webkit.org/changeset/34317 > + but has since moved down into GraphicsContextCG::setLegacyShadow that is called > + by applyShadow() thus the shadow hack is redundant here if we call applyShadow() It's very hard to parse this run-on sentence. > Source/WebCore/ChangeLog:12 > + The CG specific shadow setting block of code is redundant since any setting we > + do here to the CGContext will get overwritten later by any subsequent shadow setting > + or unsetting since the values in the State object are what's push down into CG. And this one.
Committed r106988: <http://trac.webkit.org/changeset/106988>