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NEW
77369
Introduce a no-repaint-expected flag
https://bugs.webkit.org/show_bug.cgi?id=77369
Summary
Introduce a no-repaint-expected flag
Julien Chaffraix
Reported
2012-01-30 14:23:58 PST
We have been seeing some instances of over-repainting, especially with accelerated compositing enabled (see
bug 50417
for example). Our current strategy to avoid regressions was to write a repaint test in those cases. While it does work, it may miss some cases where we really shouldn't be repainting. Layout has a similar flag (RenderObject setNeedsLayoutIsForbidden) which makes me think it would be worthwhile.
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Simon Fraser (smfr)
Comment 1
2012-01-30 14:28:10 PST
I don't really understand what you're trying to achieve. We generally consider repaints as cheap, as long as they get coalesced into a single paint.
James Robinson
Comment 2
2012-01-30 14:38:16 PST
Could you define your terms more precisely? What exactly do you mean by over-repainting? Too many invalidations sent out, invalidation rects that are too large, too much time calculating repaint rects, something else ... ?
Julien Chaffraix
Comment 3
2012-01-30 15:24:03 PST
> Could you define your terms more precisely? What exactly do you mean by over-repainting? Too many invalidations sent out, invalidation rects that are too large, too much time calculating repaint rects, something else ... ?
Good point, I should have said needless invalidations. With the accelerated composition, it appears that some of our invalidation could now be removed.
> I don't really understand what you're trying to achieve. We generally consider repaints as cheap, as long as they get coalesced into a single paint.
I guess that stemmed from my bad wording of the problem: the invalidation are cheap indeed, painting may not be. It's always better to avoid repainting at all if we can avoid it. Note that I haven't investigated how difficult it would be to add the flag, just that it would be a nice addition.
Simon Fraser (smfr)
Comment 4
2012-01-31 00:16:41 PST
I don't think the layout code is written with avoiding redundant invalidations in mind. I'm not sure there's a win here. There certainly is a win in avoiding redundant painting, but I'm not sure how you detect that.
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