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RESOLVED FIXED
74783
[QT] WebGL can not make the frame buffer with the stencil buffer.
https://bugs.webkit.org/show_bug.cgi?id=74783
Summary
[QT] WebGL can not make the frame buffer with the stencil buffer.
Dongseong Hwang
Reported
2011-12-17 00:24:56 PST
GraphicsContext3DQt was able to make the frame buffer with the depth buffer and the depth-stencil buffer, not with stencil buffer. In the case QT_OPENGL_ES_2 is defined, GraphicsContext3DQt was able to make only the frame buffer with the depth buffer. Depth Depth && Stencil Stencil QT O O X QT_OPENGL_ES_2 O X X
Attachments
patch
(7.46 KB, patch)
2011-12-17 00:28 PST
,
Dongseong Hwang
no flags
Details
Formatted Diff
Diff
patch
(7.84 KB, patch)
2011-12-17 01:22 PST
,
Dongseong Hwang
noam
: review-
noam
: commit-queue-
Details
Formatted Diff
Diff
patch
(8.01 KB, patch)
2011-12-19 18:05 PST
,
Dongseong Hwang
no flags
Details
Formatted Diff
Diff
proposed layout test.
(9.33 KB, patch)
2011-12-19 18:26 PST
,
Dongseong Hwang
no flags
Details
Formatted Diff
Diff
Show Obsolete
(2)
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Add attachment
proposed patch, testcase, etc.
Dongseong Hwang
Comment 1
2011-12-17 00:28:37 PST
Created
attachment 119718
[details]
patch This makes GraphicsContext3DQt make the frame buffer with any combination of the depth buffer and the stencil buffer.
Dongseong Hwang
Comment 2
2011-12-17 01:22:32 PST
Created
attachment 119720
[details]
patch
Noam Rosenthal
Comment 3
2011-12-18 16:25:05 PST
Comment on
attachment 119720
[details]
patch View in context:
https://bugs.webkit.org/attachment.cgi?id=119720&action=review
Good patch, see my usual changelog nitpicks
> Source/WebCore/ChangeLog:11 > + GraphicsContext3DQt was able to make the frame buffer with the depth buffer and > + the depth-stencil buffer, not with the stencil buffer. > + In the case QT_OPENGL_ES_2 is defined, GraphicsContext3DQt was able to make only > + the frame buffer with the depth buffer. > + This makes GraphicsContext3DQt make the frame buffer with any combination of the > + depth buffer and the stencil buffer.
Proposing alternative wording for the Changelog: When initializing a framebuffer in OpenGL ES 2, we need to initialize the depth and stencil buffers separately, as opposed to the combined depth-stencil buffer we initialize for desktop GL.
> Source/WebCore/ChangeLog:14 > +
You should mention that existing WebGL tests cover this.
Dongseong Hwang
Comment 4
2011-12-19 18:05:07 PST
Created
attachment 119965
[details]
patch
Dongseong Hwang
Comment 5
2011-12-19 18:09:37 PST
Comment on
attachment 119965
[details]
patch View in context:
https://bugs.webkit.org/attachment.cgi?id=119965&action=review
> Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:-321 > -#if defined(QT_OPENGL_ES_2)
I amended here, also.
> Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:483 > glTexImage2D(GraphicsContext3D::TEXTURE_2D, /* level */ 0, GraphicsContext3D::RGB, width, height, /* border */ 0, GraphicsContext3D::RGB, GraphicsContext3D::UNSIGNED_BYTE, /* data */ 0);
Actually, GraphicsContext3DQt::reshape never be called in Desktop Qt. Instead, GraphicsContext3DOpenGL::reshape would be called. I don't know how qmake to choose the right symbol from both GraphicsContext3DQt.o and GraphicsContext3DOpenGL.o.
Dongseong Hwang
Comment 6
2011-12-19 18:26:10 PST
Created
attachment 119968
[details]
proposed layout test. I made new layout test for verifying WebGL to initialize the depth and stencil buffers separately, because fast/canvas/webgl/context-attributes-depth-stencil-combination.html is not enough. However, the most ports fail this test because those turn on the depth buffer if the stencil buffer is enabled. The previous bug patch can not make Qt Desktop pass this test, because Qt Desktop calls GraphicsContext3DOpenGL::reshape instead of GraphicsContext3DQt::reshape, strangely. I think this layout test can not be used.
WebKit Review Bot
Comment 7
2011-12-19 21:01:24 PST
Comment on
attachment 119965
[details]
patch Clearing flags on attachment: 119965 Committed
r103301
: <
http://trac.webkit.org/changeset/103301
>
WebKit Review Bot
Comment 8
2011-12-19 21:01:28 PST
All reviewed patches have been landed. Closing bug.
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