RESOLVED FIXED 74372
WebAudio: Optimize calculateNormalizationScale().
https://bugs.webkit.org/show_bug.cgi?id=74372
Summary WebAudio: Optimize calculateNormalizationScale().
Jer Noble
Reported 2011-12-12 17:06:26 PST
WebAudio: Optimize calculateNormalizationScale().
Attachments
Patch (5.82 KB, patch)
2011-12-12 17:13 PST, Jer Noble
no flags
Patch (6.55 KB, patch)
2012-01-12 16:08 PST, Jer Noble
no flags
Patch (6.38 KB, patch)
2012-01-13 10:59 PST, Jer Noble
no flags
Patch (6.63 KB, patch)
2012-01-13 12:41 PST, Jer Noble
eric.carlson: review+
Jer Noble
Comment 1 2011-12-12 17:13:28 PST
Chris Rogers
Comment 2 2012-01-12 14:44:52 PST
Comment on attachment 118916 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=118916&action=review > Source/WebCore/platform/audio/Reverb.cpp:67 > + float channelPower = 0.0; WebKit style: 0 instead of 0.0 > Source/WebCore/platform/audio/Reverb.cpp:68 > + vsvesq(response->channel(i)->data(), 1, &power, length); You need to pass in &channelPower instead of &power > Source/WebCore/platform/audio/VectorMath.cpp:90 > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess) nit: I'd use destP instead of dest to be consistent with the other functions > Source/WebCore/platform/audio/VectorMath.cpp:92 > + vDSP_svesq(const_cast<float*>(sourceP), sourceStride, dest, framesToProcess); Might need the #if defined(__ppc__) || defined(__i386__) work-around like the other functions... > Source/WebCore/platform/audio/VectorMath.cpp:309 > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess); nit: I'd use destP instead of dest to be consistent with the other functions > Source/WebCore/platform/audio/VectorMath.h:40 > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess); Simple comment describing what function does. consistency nit: dest -> destP
Jer Noble
Comment 3 2012-01-12 16:06:27 PST
(In reply to comment #2) > (From update of attachment 118916 [details]) > View in context: https://bugs.webkit.org/attachment.cgi?id=118916&action=review > > > Source/WebCore/platform/audio/Reverb.cpp:67 > > + float channelPower = 0.0; > > WebKit style: 0 instead of 0.0 Will change. > > Source/WebCore/platform/audio/Reverb.cpp:68 > > + vsvesq(response->channel(i)->data(), 1, &power, length); > > You need to pass in &channelPower instead of &power Whoops! Good catch. > > Source/WebCore/platform/audio/VectorMath.cpp:90 > > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess) > > nit: I'd use destP instead of dest to be consistent with the other functions How about "sumP"? > > Source/WebCore/platform/audio/VectorMath.cpp:92 > > + vDSP_svesq(const_cast<float*>(sourceP), sourceStride, dest, framesToProcess); > > Might need the #if defined(__ppc__) || defined(__i386__) work-around like the other functions... Nope, this is one of the functions not in vDSP_translate.h. > > Source/WebCore/platform/audio/VectorMath.cpp:309 > > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess); > > nit: I'd use destP instead of dest to be consistent with the other functions Ditto. > > Source/WebCore/platform/audio/VectorMath.h:40 > > +void vsvesq(const float* sourceP, int sourceStride, float* dest, size_t framesToProcess); > > Simple comment describing what function does. Sure thing. > consistency nit: dest -> destP Ditto.
Jer Noble
Comment 4 2012-01-12 16:08:06 PST
Chris Rogers
Comment 5 2012-01-12 17:06:28 PST
Looks ok to me, but it seems like your patch is not applying. You might need to update your source and re-upload a new patch. Ok with me once that's done and the bots pass. I'm not a reviewer so I can't R+
Jer Noble
Comment 6 2012-01-13 10:59:41 PST
WebKit Review Bot
Comment 7 2012-01-13 12:31:35 PST
Comment on attachment 122462 [details] Patch Attachment 122462 [details] did not pass chromium-ews (chromium-xvfb): Output: http://queues.webkit.org/results/11236142
Jer Noble
Comment 8 2012-01-13 12:41:01 PST
Created attachment 122480 [details] Patch Fixed a compile error in the non-Darwin section of VectorMath.cpp.
Eric Carlson
Comment 9 2012-01-13 15:05:15 PST
Comment on attachment 122480 [details] Patch rs=me based on Chris' "unofficial" review
Jer Noble
Comment 10 2012-01-13 15:52:24 PST
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