RESOLVED FIXED 74330
XHR should use m_responseTypeCode internally to be consistent with WebKit coding style
https://bugs.webkit.org/show_bug.cgi?id=74330
Summary XHR should use m_responseTypeCode internally to be consistent with WebKit cod...
Jarred Nicholls
Reported 2011-12-12 14:08:56 PST
XHR should use m_responseTypeCode internally for quicker access
Attachments
Patch (4.05 KB, patch)
2011-12-12 14:11 PST, Jarred Nicholls
no flags
Jarred Nicholls
Comment 1 2011-12-12 14:11:10 PST
Alexey Proskuryakov
Comment 2 2011-12-12 20:31:44 PST
Comment on attachment 118842 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=118842&action=review > Source/WebCore/ChangeLog:3 > + XHR should use m_responseTypeCode internally for quicker access Using member variables directly is consistent with preferred WebKit coding style, but this change does't affect performance at all. Please update bug and ChangeLog titles before landing.
Jarred Nicholls
Comment 3 2011-12-13 01:56:22 PST
(In reply to comment #2) > (From update of attachment 118842 [details]) > View in context: https://bugs.webkit.org/attachment.cgi?id=118842&action=review > > > Source/WebCore/ChangeLog:3 > > + XHR should use m_responseTypeCode internally for quicker access > > Using member variables directly is consistent with preferred WebKit coding style, but this change does't affect performance at all. Please update bug and ChangeLog titles before landing. I will modify the title since the consistency is what really matters - but, calling the same function 3 times in a row instead of accessing the variable directly *is* slower (call stack, etc)...but only marginally in the grand scheme of things.
Jarred Nicholls
Comment 4 2011-12-13 02:15:11 PST
Jarred Nicholls
Comment 5 2011-12-13 02:26:03 PST
P.S. thanks for the r+ :)
Alexey Proskuryakov
Comment 6 2011-12-13 09:02:30 PST
> calling the same function 3 times in a row instead of accessing the variable directly *is* slower This is not correct. The generated code is exactly the same in release builds - the function is implicitly inline due to being defined inside class definition.
Jarred Nicholls
Comment 7 2011-12-14 05:56:22 PST
(In reply to comment #6) > > calling the same function 3 times in a row instead of accessing the variable directly *is* slower > > This is not correct. The generated code is exactly the same in release builds - the function is implicitly inline due to being defined inside class definition. Right, but being implicitly marked as "inline" doesn't mean the optimizer will inline it if it's not worth doing. I disassembled a test case from LLVM and it apparently doesn't always do it. The difference in speed was sub-millisecond. Whoopdie do :)
Alexey Proskuryakov
Comment 8 2011-12-14 08:47:13 PST
Given how this function is used, that sounds like a compiler bug. You used a release build, correct?
Jarred Nicholls
Comment 9 2011-12-14 09:05:21 PST
(In reply to comment #8) > Given how this function is used, that sounds like a compiler bug. You used a release build, correct? Agreed, it does sound like a bug. Yes it was release build with inline hints turned on. I haven't tried gcc or clang w/ the same.
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