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RESOLVED FIXED
Bug 71656
OpenGL shader based implementation of the SVG filters.
https://bugs.webkit.org/show_bug.cgi?id=71656
Summary
OpenGL shader based implementation of the SVG filters.
Oliver Varga
Reported
2011-11-07 01:35:21 PST
Feedback:
https://bugs.webkit.org/show_bug.cgi?id=70099
. I plan to using GrapichsContext3D, it seems it prefer to use, but any ideas are welcome. (I am a student on University of Szeged, and I would like to make it as my Bachelor Thesis.)
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Oliver Varga
Comment 1
2012-02-16 05:29:24 PST
Hi, I would like to ask you, if we can't rendering to a texture with GraphicsContext3D, what would you propse instead of the usage of GC3D. (We definitely have to rendering to a texture) Or perhaps I just didn't found the appropriate functions for it. Any idea, suggestion?
Kenneth Russell
Comment 2
2012-02-16 13:42:21 PST
GraphicsContext3D can absolutely render to a texture. You must allocate a framebuffer object and a texture, and attach the texture to an FBO. The Chromium port of WebKit uses the DrawingBuffer class as the back buffer for WebGLRenderingContext, which effectively does this behind the scenes. twiz@ recently added this code path.
Brent Fulgham
Comment 3
2022-07-15 14:59:11 PDT
Apple ports would not want an OpenGL-based backend, but perhaps other ports would?
Fujii Hironori
Comment 4
2022-07-18 15:11:41 PDT
I don't know Oliver's original plan. But, I think this is done by
bug#75778
.
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