Bug 70671 - Web Audio's onprocessaudio event fires incorrectly
Summary: Web Audio's onprocessaudio event fires incorrectly
Status: RESOLVED WORKSFORME
Alias: None
Product: WebKit
Classification: Unclassified
Component: Web Audio (show other bugs)
Version: 528+ (Nightly build)
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Nobody
URL: http://grantgalitz.org/gamecenter/#Po...
Keywords:
Depends on:
Blocks:
 
Reported: 2011-10-21 21:26 PDT by Grant Galitz
Modified: 2015-04-15 18:32 PDT (History)
2 users (show)

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Description Grant Galitz 2011-10-21 21:26:15 PDT
I've noticed that the onprocessaudio event doesn't fire enough to fill web audio's internal buffering enough even during light CPU loads. This is the most prominent by far on the windows version of Google Chrome. You need flash disabled so the blacklisting (yeah, I had to blacklist since the problem is in web audio.) of web audio can then allow web audio in the case of no flash support being present.
Comment 1 Raymond Toy 2011-12-09 10:24:54 PST
I ran this on Chrome Canary 17.0.963.0 on Windows.  I went to about:plugins and disabled Flash.  I don't notice any artifacts.  Is there something else I need to do get webaudio to run instead of Flash?  (Chrome task manager does not show that  flash is running.)
Comment 2 Grant Galitz 2015-04-15 18:32:14 PDT
Old bug that's no longer valid.