When TextureMapperGL applies clipping, it leaves a vertex attrib array modified, risking undefined graphics behavior by subsequent GL calls.
Created attachment 108983 [details] Patch
Comment on attachment 108983 [details] Patch r=me
Comment on attachment 108983 [details] Patch Clearing flags on attachment: 108983 Committed r97165: <http://trac.webkit.org/changeset/97165>
All reviewed patches have been landed. Closing bug.