Some of the compilation issues:
-lookupOpenGLFunctionAddress defined but not used
-glBlitFramebuffer && glRenderbufferStorageMultisample undefined symbols on OpenGL ES 2
-GLchar not defined (although the official header defines it)
Created attachment 102511 [details]
This patch is just a build fix.
To get everything right, the code using glBlitFramebuffer and glRenderbufferStorageMultisample should check if the functions exist at runtime. Alternatively, the code using those function could be #ifdefined as well but that would spread in a rather ugly way.
typedef char GLchar;
seems to work on GCC but I doubt that is portable. If someone has a better idea, I'd be glad to update that line :)
Comment on attachment 102511 [details]
Attachment 102511 [details] did not pass qt-ews (qt):
Created attachment 102513 [details]
Comment on attachment 102513 [details]
Clearing flags on attachment: 102513
Committed r92130: <http://trac.webkit.org/changeset/92130>
All reviewed patches have been landed. Closing bug.