RESOLVED FIXED 65122
[chromium] HUD texture must be unreserved after drawing
https://bugs.webkit.org/show_bug.cgi?id=65122
Summary [chromium] HUD texture must be unreserved after drawing
Vangelis Kokkevis
Reported 2011-07-25 10:59:14 PDT
The HUD texture is now allocated out of the RenderSurface manager whose textures don't get explicitly unreserved after drawing. As a result, we end up doing a double-reserve of the HUD texture which hits an ASSERT in debug builds.
Attachments
Patch (1.61 KB, patch)
2011-07-25 16:20 PDT, James Robinson
kbr: review+
James Robinson
Comment 1 2011-07-25 16:20:19 PDT
Kenneth Russell
Comment 2 2011-07-25 16:29:50 PDT
Comment on attachment 101941 [details] Patch Looks OK as long as it's been tested.
James Robinson
Comment 3 2011-07-25 16:31:21 PDT
I tested locally with and without this patch in debug. Thanks for the quick review.
James Robinson
Comment 4 2011-07-25 16:35:32 PDT
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