The code in DrawingBuffer::clear is structured so that multiple calls to clear will result in deletion of texture 0. This is general bad GL form, and should be corrected. Issue also tracked via Chromium bug: crbug.com/87292
Created attachment 99641 [details] Patch
Comment on attachment 99641 [details] Patch Looks good. r=me
Comment on attachment 99641 [details] Patch Clearing flags on attachment: 99641 Committed r90369: <http://trac.webkit.org/changeset/90369>
All reviewed patches have been landed. Closing bug.