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RESOLVED FIXED
63304
Limit WebGL internal drawingBuffer size to 4k x 4k
https://bugs.webkit.org/show_bug.cgi?id=63304
Summary
Limit WebGL internal drawingBuffer size to 4k x 4k
Zhenyao Mo
Reported
2011-06-23 17:51:02 PDT
Tested with 8k x 8k, it exhausted memory and causes a lot of un-expected issues. According to WebGL spec, internal drawingBuffer size is allowed to be smaller than canvas size. Thus, limiting it to 4k x 4k.
Attachments
Patch
(1.48 KB, patch)
2011-06-23 18:05 PDT
,
Zhenyao Mo
kbr
: review+
Details
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Add attachment
proposed patch, testcase, etc.
Zhenyao Mo
Comment 1
2011-06-23 18:05:25 PDT
Created
attachment 98446
[details]
Patch
Kenneth Russell
Comment 2
2011-06-23 18:10:46 PDT
Comment on
attachment 98446
[details]
Patch OK. I'm sure we're going to have to revisit this in the future for mobile devices.
Zhenyao Mo
Comment 3
2011-06-23 18:53:50 PDT
Committed
r89650
: <
http://trac.webkit.org/changeset/89650
>
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