RESOLVED FIXED 58501
Use HTMLImageElement in Canvas 2D / WebGL before response is ready causes crash
https://bugs.webkit.org/show_bug.cgi?id=58501
Summary Use HTMLImageElement in Canvas 2D / WebGL before response is ready causes crash
Zhenyao Mo
Reported Thursday, April 14, 2011 2:38:35 AM UTC
This is because cachedImage()->response().url().string().impl() is null, and hash(null) is not expected, thus crash.
Attachments
Patch (3.63 KB, patch)
2011-04-14 18:53 PDT, Zhenyao Mo
kbr: review+
Zhenyao Mo
Comment 1 Thursday, April 14, 2011 2:39:19 AM UTC
I am working on a fix for WebGL. If someone else more familiar with canvas 2d could fix this on the canvas 2d side, it would be great!
Zhenyao Mo
Comment 2 Thursday, April 14, 2011 2:42:42 AM UTC
A test case for WebGL: svn checkout https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl -r 14468 sdk/tests/conformance/tex-image-and-sub-image-2d-with-image.html Current behavior: crash correct behavior: no crash
Zhenyao Mo
Comment 3 Friday, April 15, 2011 2:53:06 AM UTC
Zhenyao Mo
Comment 4 Friday, April 15, 2011 2:54:49 AM UTC
This patch makes sure WebGL won't process an HTMLImageElement if it's not ready yet. mdelaney is getting another patch ready for the rest.
Kenneth Russell
Comment 5 Friday, April 15, 2011 6:33:05 PM UTC
Comment on attachment 89716 [details] Patch Looks good.
Zhenyao Mo
Comment 6 Friday, April 15, 2011 7:02:12 PM UTC
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