RESOLVED FIXED 56869
Make horizontal writing mode a bit on RenderObject for speed
https://bugs.webkit.org/show_bug.cgi?id=56869
Summary Make horizontal writing mode a bit on RenderObject for speed
Dave Hyatt
Reported 2011-03-22 15:13:30 PDT
If it's a simple bit on an inlined RenderObject accessor, that should help with the speed of the question.
Attachments
Patch (65.29 KB, patch)
2011-03-22 15:27 PDT, Dave Hyatt
simon.fraser: review+
Dave Hyatt
Comment 1 2011-03-22 15:27:54 PDT
WebKit Review Bot
Comment 2 2011-03-22 15:30:19 PDT
Attachment 86520 [details] did not pass style-queue: Failed to run "['Tools/Scripts/check-webkit-style', '--diff-files', u'Source/WebCore/ChangeLog', u'Source/WebCor..." exit_code: 1 Source/WebCore/rendering/RenderTableCell.cpp:1049: Boolean expressions that span multiple lines should have their operators on the left side of the line instead of the right side. [whitespace/operators] [4] Source/WebCore/rendering/RenderBlock.h:468: An else statement can be removed when the prior "if" concludes with a return, break, continue or goto statement. [readability/control_flow] [4] Source/WebCore/rendering/RenderBlock.h:476: An else statement can be removed when the prior "if" concludes with a return, break, continue or goto statement. [readability/control_flow] [4] Total errors found: 3 in 10 files If any of these errors are false positives, please file a bug against check-webkit-style.
Simon Fraser (smfr)
Comment 3 2011-03-22 15:59:38 PDT
Comment on attachment 86520 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=86520&action=review > Source/WebCore/rendering/RenderObject.h:864 > + bool m_horizontalWritingMode : 1; Unaligned! What does this to do: // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE. Though by my count this is the 32nd bit. I'm sure we could get rid of m_isDragging if we need to. What a waste of a bit.
Dave Hyatt
Comment 4 2011-03-22 16:22:08 PDT
Fixed in r81716.
James Robinson
Comment 5 2011-03-22 16:26:03 PDT
I guess the scary comment on line 840 of RenderObject.h is accurate now :)
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